作为多模态实体的电子游戏话语

IF 0.4 3区 文学 0 LANGUAGE & LINGUISTICS STUDIA LINGUISTICA Pub Date : 2022-01-01 DOI:10.17721/studling2022.20.84-95
Anastasiya Shalamay
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引用次数: 0

摘要

本文旨在回顾研究电子游戏话语的当代方法,例如将其分析为互联网话语,电子话语或多模态话语。它还旨在定义“电子游戏话语”,区分用于描述它的术语,以避免术语混淆(在术语“电子游戏话语”,“电脑游戏话语”,“互联网话语”等之间),并证明最适合研究游戏内文本的方法。文献综述表明,“电子游戏话语”是上述术语中最合适和最常用的术语。虽然电子游戏话语被定义为一个多层次的实体,包含基于信息的发送者和接收者(游戏开发者、玩家、游戏记者等)的几个层次的话语,但本文主要关注的是游戏开发者编写的游戏内文本。由于电子游戏是多媒体产品,从多模式角度分析它们的话语似乎是一种流行的方法。除了现代电子游戏的6种典型模式(游戏邦注:即听觉、视觉、语言、手势、空间和触觉),本文还强调了程序模式,即通过游戏机制创造和传达意义。本文还将电子游戏话语视为一种多类型、中间和跨媒介实体,并提供了这些术语的定义和示例。
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VIDEOGAME DISCOURSE AS A MULTIMODAL ENTITY
This article seeks to review contemporary approaches to researching videogame discourse, such as analyzing it as internet discourse, electronic discourse, or multimodal discourse. It also aims to define “videogame discourse”, distinguish the terms used to describe it in order to avoid terminological confusion (between the terms “videogame discourse”, “computer game discourse”, “internet discourse”, etc.) and to justify the most suitable approach to studying in-game text. The literature overview has shown that the term “videogame discourse” is the most fitting and commonly used out of the abovementioned terms. While videogame discourse is defined as a multilevel entity that encompasses several levels of discourse based on the senders and the receivers of the message (game developers, gamers, game journalists, etc.), this paper focuses primarily on the in-game text programmed by game developers. As video games are multimedia products, analyzing their discourse from a multimodal perspective appears to be the prevailing approach. In addition to the six modes typical of modern video games (i.e., aural, visual, linguistic, gestural, spatial and haptic), the article highlights the procedural mode, which represents creating and conveying meaning through gameplay mechanics. The paper also views videogame discourse as a polygenre, intermedial and transmedial entity, providing both definitions and examples of these terms.
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来源期刊
STUDIA LINGUISTICA
STUDIA LINGUISTICA LANGUAGE & LINGUISTICS-
CiteScore
1.20
自引率
0.00%
发文量
21
期刊介绍: Studia Linguistica is committed to the publication of high quality, original papers and provides an international forum for the discussion of theoretical linguistic research, primarily within the fields of grammar, cognitive semantics and language typology. The principal aim is to open a channel of communication between researchers operating in traditionally diverse fields while continuing to focus on natural language data.
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