{"title":"“我喜欢第一张幻灯片。我喜欢我们这样写(对角线上的文字和图片):“在四年级的课堂上编写多模态文本","authors":"A. S. Flint, Rebecca Rohloff, Sarah Williams","doi":"10.1108/etpc-12-2019-0173","DOIUrl":null,"url":null,"abstract":"\nPurpose\nYoung children often enter formal schooling with a range of digital experiences, including using apps on tablets and engaging with interactive educational toys. The convergence and increased accessibility of digital resources has made it more convenient for young children to navigate multiple modes (e.g. words, images, sound and movement) as they construct meaning across many different texts. The purpose of the study is to examine affordances and choices when students compose multimodal texts.\n\n\nDesign/methodology/approach\nThree lines of inquiry support this study: the social construction of writing practices, multiliteracies and multimodality and intertextuality. Data analysis used an iterative two-tiered process of reading, rereading and coding students’ multimodal compositions and supplemental field notes (Creswell, 1998; Strauss and Corbin, 1998).\n\n\nFindings\nAnalysis of the 23 multimodal compositions revealed three significant findings related to choice and affordances of multimodal texts: the popularity of Minecraft as a topic choice based on the social interactions of students; semiotic concurrence and semiotic complementarity and sophisticated use of literary techniques (e.g. nonlinear structures, shifting point of view, asides and emojis) across the multimodal stories, particularly those that carried Minecraft themes.\n\n\nOriginality/value\nStudents’ intentionality with the modes in their compositions suggested they were fully aware of the “complexity, interrelatedness and interdependence between image [animation and sound] and language” (Shanahan, 2013, p. 213).\n","PeriodicalId":45885,"journal":{"name":"English Teaching-Practice and Critique","volume":"27 1","pages":""},"PeriodicalIF":0.8000,"publicationDate":"2021-06-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"“I like the first slide. 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引用次数: 1
摘要
年幼的孩子通常会带着一系列的数字体验进入正规学校,包括在平板电脑上使用应用程序和参与互动教育玩具。数字资源的融合和可访问性的提高,使幼儿在跨越许多不同文本构建意义时,更方便地驾驭多种模式(例如文字、图像、声音和动作)。本研究的目的是考察学生撰写多模态文本时的辅助和选择。设计/方法/方法三个探究线支持本研究:写作实践的社会建构、多元素养、多模态和互文性。数据分析采用了阅读、重读和编码学生多模态作文和补充野外笔记的迭代两层过程(Creswell, 1998;Strauss和Corbin, 1998)。对23篇多模态作文的分析揭示了与多模态文本的选择和启示相关的三个重要发现:《我的世界》作为基于学生社交互动的主题选择的受欢迎程度;在多模态故事中,特别是那些带有《我的世界》主题的故事中,符号学的一致性和符号学的互补性以及文学技巧的复杂使用(例如非线性结构,转移观点,侧面和表情符号)。独创性/价值学生对作文模式的意向性表明,他们充分意识到“图像(动画和声音)与语言之间的复杂性、相互关联性和相互依赖性”(Shanahan, 2013, p. 213)。
“I like the first slide. I like how we put it like that [words and pictures on a diagonal]:” composing multimodal texts in a grade four classroom
Purpose
Young children often enter formal schooling with a range of digital experiences, including using apps on tablets and engaging with interactive educational toys. The convergence and increased accessibility of digital resources has made it more convenient for young children to navigate multiple modes (e.g. words, images, sound and movement) as they construct meaning across many different texts. The purpose of the study is to examine affordances and choices when students compose multimodal texts.
Design/methodology/approach
Three lines of inquiry support this study: the social construction of writing practices, multiliteracies and multimodality and intertextuality. Data analysis used an iterative two-tiered process of reading, rereading and coding students’ multimodal compositions and supplemental field notes (Creswell, 1998; Strauss and Corbin, 1998).
Findings
Analysis of the 23 multimodal compositions revealed three significant findings related to choice and affordances of multimodal texts: the popularity of Minecraft as a topic choice based on the social interactions of students; semiotic concurrence and semiotic complementarity and sophisticated use of literary techniques (e.g. nonlinear structures, shifting point of view, asides and emojis) across the multimodal stories, particularly those that carried Minecraft themes.
Originality/value
Students’ intentionality with the modes in their compositions suggested they were fully aware of the “complexity, interrelatedness and interdependence between image [animation and sound] and language” (Shanahan, 2013, p. 213).
期刊介绍:
English Teaching: Practice and Critique seeks to promote research and theory related to English literacy that is grounded in a range of contexts: classrooms, schools and wider educational constituencies. The journal has as its main focus English teaching in L1 settings. Submissions focused on EFL will be considered only if they have clear pertinence to English literacy in L1 settings. It provides a place where authors from a range of backgrounds can identify matters of common concern and thereby foster broad professional communities and networks. Where possible, English Teaching: Practice and Critique encourages comparative approaches to topics and issues. The journal published three types of manuscripts: research articles, essays (theoretical papers, reviews, and responses), and teacher narratives. Often special issues of the journal focus on distinct topics; however, unthemed manuscript submissions are always welcome and published in most issues.