使用通用图形处理单元加速水声传播建模

P. Hursky, M. Porter
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引用次数: 8

摘要

对原始计算能力的追求已经从提高处理器时钟速度转向增加处理核心的数量。目前主流的cpu可以购买双槽四核和六核配置。另一方面,图形卡提供数百个处理核心。尽管在图形硬件上有各种各样的科学应用实现,包括水声建模,但这种技术的广泛使用一直受到硬件编程所需的巨大努力的阻碍,特别是在应用程序架构与游戏的规范图形管道不匹配的情况下。在过去的几年里,主要的显卡制造商已经不再设计专门用于特定新图形特效的硬件,而是齐心协力提供可用于科学计算的通用计算能力。例如,英伟达的CUDA环境目前为科学计算提供了许多构建块,例如BLAS、LAPACK和fft(子集)。
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Accelerating underwater acoustic propagation modeling using general purpose graphic processing units
The quest for raw computing power has shifted from increasing processor clock speeds to increasing the number of processing cores. Currently, mainstream CPUs can be purchased in dual-slot quad-core and hex-core configurations. On the other hand, graphic cards provide hundreds of processing cores. Although there have been various implementations of scientific applications on graphics hardware, including underwater acoustic modeling, widespread use of this technology has been hampered by the often extraordinary effort needed to program this hardware, especially if the application architecture did not match the canonical graphics pipeline for gaming. In the last few years, the major graphics board manufacturers have stepped away from designing hardware specialized for particular new graphic special effects and made a concerted effort to provide general-purpose computing capabilities, of the sort that can be exploited for scientific computing. For example, Nvidia's CUDA environment currently provides many building blocks for scientific computing, such as (subsets of) BLAS, LAPACK, and FFTs.
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