“严肃游戏”和性别暴力。《风筝》三部曲的趣味性叙事分析

IF 1.2 Q3 COMMUNICATION Index Comunicacion Pub Date : 2021-07-15 DOI:10.33732/IXC/11/02SERIOU
Laura Manzano-Zambruno, Guillermo Paredes-Otero
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引用次数: 1

摘要

这项研究着眼于电子游戏产业,旨在寻找能够帮助其对抗性别暴力的指标。研究对象为《风筝》、《小风筝》、《忏悔》三部曲(Anate Studio, 2012-2018);这三款游戏展示了电子游戏不仅是一种纯粹的娱乐形式,而且还提供了其他目的的体验,比如提高对社会问题的认识。我们的假设是,尽管性别暴力是这些游戏的中心主题,但它以一种延续刻板印象的方式出现;我们的主要目标是分析性别暴力的表现方式,使用一种有趣的叙事分析,作为次要目标是反映电子游戏将性别暴力概念化为一个社会问题并让人们了解其重要性的潜力。结果表明,虽然这三部曲是促进社会变革的一个良好起点,但它提供的关于性别暴力的视野被缩小到家庭领域,并与酗酒和边缘化有关。
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'Serious Games' y violencia de género. Un análisis lúdico-narrativo de la trilogía 'The Kite'
This research approaches the video games industry in search of indicators that make it an ally to help combat gender violence. The object of study is the trilogy made up of The Kite, Little Kite and Repentant (Anate Studio, 2012-2018); three titles that demonstrate how the video game is not only a purely recreational format, but also offers experiences with other purposes, such as raising awareness of social problems. We start from the hypothesis that, although gender violence appears as a central theme in these games, it does it in a way that perpetuates stereotypes; and we propose as the main objective to analyze the way in which gender violence is represented, using a playful-narrative analysis, and as a secondary objective to reflect on the potential of video games to conceptualize gender violence as a social problem and make known about its importance. The results show that, although this trilogy is a good starting point to contribute to social change, the vision it offers of gender violence is reduced to the domestic sphere and is associated with alcoholism and marginalization.
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来源期刊
Index Comunicacion
Index Comunicacion COMMUNICATION-
CiteScore
1.60
自引率
12.50%
发文量
28
审稿时长
8 weeks
期刊最新文献
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