Kazuya Otake, S. Okamoto, Yasuhiro Akiyama, Yoji Yamada
{"title":"虚拟触觉纹理利用静电摩擦显示对天然材料:低频和高频纹理刺激的作用","authors":"Kazuya Otake, S. Okamoto, Yasuhiro Akiyama, Yoji Yamada","doi":"10.1109/RO-MAN50785.2021.9515405","DOIUrl":null,"url":null,"abstract":"As touchscreens have become a standard feature in mobile devices, technologies for presenting tactile texture feedback on the panel have been attracting attention. We tested a new method for presenting natural materials using an electrostatic tactile texture display. In this method, the frictional forces are decomposed into low- and high-frequency components. The low-frequency component was modeled based on Coulomb’s friction law, such that the friction force was reactive to the finger’s normal force. The high-frequency component was modeled using an auto-regressive model to retain its features of frequency spectra. Four natural material types, representing leather, cork, denim, and drawing paper, were presented to six assessors using this method. In a condition where only the low-frequency friction force components were rendered, the materials were correctly recognized at 70%. In contrast, when the high-frequency components were superposed, this rate increased to 80%, although the difference was not statistically significant. Our approach to combine a physical friction model and frequency spectrum for low- and high-frequency components, respectively, allows people to recognize virtual natural materials rendered on touch panels.","PeriodicalId":6854,"journal":{"name":"2021 30th IEEE International Conference on Robot & Human Interactive Communication (RO-MAN)","volume":"5 1","pages":"392-397"},"PeriodicalIF":0.0000,"publicationDate":"2021-08-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"Virtual tactile texture using electrostatic friction display for natural materials: The role of low and high frequency textural stimuli\",\"authors\":\"Kazuya Otake, S. Okamoto, Yasuhiro Akiyama, Yoji Yamada\",\"doi\":\"10.1109/RO-MAN50785.2021.9515405\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"As touchscreens have become a standard feature in mobile devices, technologies for presenting tactile texture feedback on the panel have been attracting attention. We tested a new method for presenting natural materials using an electrostatic tactile texture display. In this method, the frictional forces are decomposed into low- and high-frequency components. The low-frequency component was modeled based on Coulomb’s friction law, such that the friction force was reactive to the finger’s normal force. The high-frequency component was modeled using an auto-regressive model to retain its features of frequency spectra. Four natural material types, representing leather, cork, denim, and drawing paper, were presented to six assessors using this method. In a condition where only the low-frequency friction force components were rendered, the materials were correctly recognized at 70%. In contrast, when the high-frequency components were superposed, this rate increased to 80%, although the difference was not statistically significant. Our approach to combine a physical friction model and frequency spectrum for low- and high-frequency components, respectively, allows people to recognize virtual natural materials rendered on touch panels.\",\"PeriodicalId\":6854,\"journal\":{\"name\":\"2021 30th IEEE International Conference on Robot & Human Interactive Communication (RO-MAN)\",\"volume\":\"5 1\",\"pages\":\"392-397\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2021-08-08\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2021 30th IEEE International Conference on Robot & Human Interactive Communication (RO-MAN)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/RO-MAN50785.2021.9515405\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2021 30th IEEE International Conference on Robot & Human Interactive Communication (RO-MAN)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/RO-MAN50785.2021.9515405","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Virtual tactile texture using electrostatic friction display for natural materials: The role of low and high frequency textural stimuli
As touchscreens have become a standard feature in mobile devices, technologies for presenting tactile texture feedback on the panel have been attracting attention. We tested a new method for presenting natural materials using an electrostatic tactile texture display. In this method, the frictional forces are decomposed into low- and high-frequency components. The low-frequency component was modeled based on Coulomb’s friction law, such that the friction force was reactive to the finger’s normal force. The high-frequency component was modeled using an auto-regressive model to retain its features of frequency spectra. Four natural material types, representing leather, cork, denim, and drawing paper, were presented to six assessors using this method. In a condition where only the low-frequency friction force components were rendered, the materials were correctly recognized at 70%. In contrast, when the high-frequency components were superposed, this rate increased to 80%, although the difference was not statistically significant. Our approach to combine a physical friction model and frequency spectrum for low- and high-frequency components, respectively, allows people to recognize virtual natural materials rendered on touch panels.