年轻女孩和科学事业:机器人课程会改变女孩对未来的期望吗?ROBOESTATE项目

IF 0.4 Q4 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Qwerty Pub Date : 2019-12-01 DOI:10.30557/qw000019
O. Mich, P. Ghislandi
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引用次数: 2

摘要

本文提出了一项研究,旨在调查ROBOESTATE项目对儿童职业选择的影响,ROBOESTATE项目是一个旨在通过教育机器人活动向男孩(尤其是女孩)介绍stem的夏令营。我们的思考主要集中在两个研究问题上:(RQ1)像ROBOESTATE这样设计的课程是否会鼓励学生,尤其是女学生,追求STEM职业?(RQ2)在《机器人庄园》之后,父母对女儿/儿子从事STEM职业的看法是否发生了变化,尤其是那些认为STEM职业不可行和/或不理想的父母?我们进行了定量和定性分析。虽然在ROBOESTATE期间收集的数据数量有限,不能让我们给出统计意义上的结果,但我们可以说,类似ROBOESTATE的课程增加了男孩,尤其是女孩对STEM职业的兴趣。
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Young Girls and Scientific Careers: may a course on robotics change girls’ aspirations about their future? The ROBOESTATE project
This paper presents a study intended to investigate the effects on children’s career choices of the ROBOESTATE project, a summer camp aimed at introducing boys, but especially girls, to STEMs through educational robotics activities. Our reflection focused mainly on two research questions: (RQ1) May a course designed like ROBOESTATE encourage students, in particular female students, to pursue a STEM career? (RQ2) Did parents’ opinions about STEM careers for their daughters/sons change after ROBOESTATE, especially for those who saw STEM careers as not practicable and/or not desirable? We conducted a quantitative and a qualitative analysis. Although the limited number of data collected during ROBOESTATE does not allow us to give a statistical significance to our results, we can say that ROBOESTATE-like courses increase boys’, and especially girls’, interest in STEM careers.
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来源期刊
Qwerty
Qwerty COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS-
CiteScore
2.40
自引率
15.40%
发文量
6
期刊介绍: Qwerty is the commonly accepted name for the computer keyboard, comprising the first six letters of its top row. When typewriters were first introduced, the keys were arranged in alphabetical order. However this order meant that people typed too quickly such that the keys soon became entangled. To counter this, the keys were displayed in random order and typing speeds accordingly slowed down. In later years, despite the fact that the problem of speed had been completely overcome, the keyboard retained its random order. In our view, this represents an excellent metaphor for the entanglement of culture and technological tools. In actual fact, we regard computer-based technologies as cultural artefacts, representing different depths in the daily work and study activity of individuals, social groups, and institutions. We believe that different models of computer use and activity within online environments mediate social interaction. As such, the relationship between culture and technological tools is becoming more and more complex and now provides an opportunity for determining new models of cognitive, psychological, and social interaction. Qwerty hopes to be a place where such issues can be discussed and developed. The journal arises from a growing awareness of the need to develop research and reflection on the impact, effects and nature of technology use and, as such, is intended to be a genuinely cross-disciplinary forum. Qwerty wishes to provide a forum for discussion on the use of new technologies aimed at anyone interested in the use of technology in such fields as education, training, social and university research, including the cultural, social, pedagogical, psychological, economic, professional, ethical and aesthetical aspects of technology use.
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