基于演员视频语料库和递归神经网络的游戏角色面部动画

Sheldon Schiffer
{"title":"基于演员视频语料库和递归神经网络的游戏角色面部动画","authors":"Sheldon Schiffer","doi":"10.1109/ICMLA52953.2021.00113","DOIUrl":null,"url":null,"abstract":"Creating photorealistic facial animation for game characters is a labor-intensive process that gives authorial primacy to animators. This research presents an experimental autonomous animation controller based on an emotion model that uses a team of embedded recurrent neural networks (RNNs). The design is a novel alternative method that can elevate an actor’s contribution to game character design. This research presents the first results of combining a facial emotion neural network model with a workflow that incorporates actor preparation methods and the training of auto-regressive bi-directional RNNs with long short-term memory (LSTM) cells. The predicted emotion vectors triggered by player facial stimuli strongly resemble a performing actor for a game character with accuracies over 80% for targeted emotion labels and show accuracy near or above a high baseline standard.","PeriodicalId":6750,"journal":{"name":"2021 20th IEEE International Conference on Machine Learning and Applications (ICMLA)","volume":"9 6","pages":"674-681"},"PeriodicalIF":0.0000,"publicationDate":"2021-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Game Character Facial Animation Using Actor Video Corpus and Recurrent Neural Networks\",\"authors\":\"Sheldon Schiffer\",\"doi\":\"10.1109/ICMLA52953.2021.00113\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Creating photorealistic facial animation for game characters is a labor-intensive process that gives authorial primacy to animators. This research presents an experimental autonomous animation controller based on an emotion model that uses a team of embedded recurrent neural networks (RNNs). The design is a novel alternative method that can elevate an actor’s contribution to game character design. This research presents the first results of combining a facial emotion neural network model with a workflow that incorporates actor preparation methods and the training of auto-regressive bi-directional RNNs with long short-term memory (LSTM) cells. The predicted emotion vectors triggered by player facial stimuli strongly resemble a performing actor for a game character with accuracies over 80% for targeted emotion labels and show accuracy near or above a high baseline standard.\",\"PeriodicalId\":6750,\"journal\":{\"name\":\"2021 20th IEEE International Conference on Machine Learning and Applications (ICMLA)\",\"volume\":\"9 6\",\"pages\":\"674-681\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2021-12-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2021 20th IEEE International Conference on Machine Learning and Applications (ICMLA)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICMLA52953.2021.00113\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2021 20th IEEE International Conference on Machine Learning and Applications (ICMLA)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICMLA52953.2021.00113","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1

摘要

为游戏角色创造逼真的面部动画是一个劳动密集型的过程,赋予动画师以作者的首要地位。本研究提出了一种基于情感模型的实验性自主动画控制器,该模型使用了一组嵌入式递归神经网络(rnn)。这种设计是一种新颖的替代方法,可以提升演员对游戏角色设计的贡献。本研究提出了将面部情绪神经网络模型与工作流相结合的第一个结果,该工作流结合了演员准备方法和具有长短期记忆(LSTM)细胞的自回归双向rnn的训练。由玩家面部刺激触发的预测情感向量非常类似于游戏角色的表演演员,目标情感标签的准确率超过80%,并且显示出接近或高于高基线标准的准确性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
Game Character Facial Animation Using Actor Video Corpus and Recurrent Neural Networks
Creating photorealistic facial animation for game characters is a labor-intensive process that gives authorial primacy to animators. This research presents an experimental autonomous animation controller based on an emotion model that uses a team of embedded recurrent neural networks (RNNs). The design is a novel alternative method that can elevate an actor’s contribution to game character design. This research presents the first results of combining a facial emotion neural network model with a workflow that incorporates actor preparation methods and the training of auto-regressive bi-directional RNNs with long short-term memory (LSTM) cells. The predicted emotion vectors triggered by player facial stimuli strongly resemble a performing actor for a game character with accuracies over 80% for targeted emotion labels and show accuracy near or above a high baseline standard.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
Detecting Offensive Content on Twitter During Proud Boys Riots Explainable Zero-Shot Modelling of Clinical Depression Symptoms from Text Deep Learning Methods for the Prediction of Information Display Type Using Eye Tracking Sequences Step Detection using SVM on NURVV Trackers Condition Monitoring for Power Converters via Deep One-Class Classification
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1