感觉自己渺小还是高高在上?高度操纵影响虚拟现实中的语言焦虑和唤醒。

IF 4.2 2区 心理学 Q1 PSYCHOLOGY, SOCIAL Cyberpsychology, behavior and social networking Pub Date : 2023-04-01 DOI:10.1089/cyber.2022.0251
Anna-Leena Macey, Simo Järvelä, Daniel Fernández Galeote, Juho Hamari
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引用次数: 0

摘要

在不同的文化背景下,社会表现情境往往是最具挑战性的沟通任务之一。在当今的工作环境中,在别人面前做演讲和表演通常是必不可少的,也是被期待的。因此,公共演讲焦虑会对个人的工作表现、职业选择和前景产生严重影响。当代消费者虚拟现实硬件使得在安全私密的虚拟现实环境(VRE)中随时随地练习公开演讲成为可能。由于VREs提供了实践现实生活场景的手段,它们也使超越“真实”成为可能;用更具活力和创新性的训练环境取代模拟。此外,随着职业生活向以技术为媒介的工作条件发生重大转变,创新的工具和方法也可以用于虚拟实现的实时社会互动。本研究旨在研究在没有任何可见的虚拟身体或表征的情况下,身高错觉(即感知到的身高与感知到的身高)如何影响参与者在模拟压力言语任务时的状态言语焦虑和情绪反应。实验遵循严格控制的受试者之间的程序,收集了自我报告和心理生理数据。结果表明,与身高错觉的受试者相比,身高错觉的受试者焦虑程度较低,自我报告的觉醒程度较低。这意味着,即使是简单的、视觉的、第一人称视角的VRE操作也可以帮助个体在任务导向的情况下减少压力反应。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

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Feeling Small or Standing Tall? Height Manipulation Affects Speech Anxiety and Arousal in Virtual Reality.

Social performance situations often constitute one of the most challenging communication tasks across different cultures. In today's work environments, giving presentations and performing in front of others are often essential and expected. Therefore, public speaking anxiety can have a serious impact on an individual's job performance, career choice, and prospects. Contemporary consumer virtual reality hardware has made it possible to practice public speaking anywhere in a safe and private virtual reality environment (VRE). As VREs offer the means to practice real-life scenarios, they also make it possible to go beyond what is "real"; to replace simulations with more dynamic and innovative training environments. Furthermore, with occupational life undergoing a significant shift toward technology-mediated working conditions, innovative tools and methods could also be used during virtually implemented real-time social interactions. This research aimed to study the ways in which an illusion of height, that is, perceived tallness versus perceived shortness, without any visible virtual body or representation, influences state speech anxiety and emotional responses of participants during simulation of a stressful speech task. The experiment followed a strictly controlled between-subject procedure, and both self-reported and psychophysiological data were collected. Results indicate that participants perceiving the illusion of tallness felt less anxious and had lower self-reported arousal compared with participants with the illusion of shortness. This implies that even simple, visual, first-person perspective manipulation of the VRE could help individuals to reduce their stress responses during a task-oriented situation.

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来源期刊
CiteScore
9.60
自引率
3.00%
发文量
123
期刊介绍: Cyberpsychology, Behavior, and Social Networking is a leading peer-reviewed journal that is recognized for its authoritative research on the social, behavioral, and psychological impacts of contemporary social networking practices. The journal covers a wide range of platforms, including Twitter, Facebook, internet gaming, and e-commerce, and examines how these digital environments shape human interaction and societal norms. For over two decades, this journal has been a pioneering voice in the exploration of social networking and virtual reality, establishing itself as an indispensable resource for professionals and academics in the field. It is particularly celebrated for its swift dissemination of findings through rapid communication articles, alongside comprehensive, in-depth studies that delve into the multifaceted effects of interactive technologies on both individual behavior and broader societal trends. The journal's scope encompasses the full spectrum of impacts—highlighting not only the potential benefits but also the challenges that arise as a result of these technologies. By providing a platform for rigorous research and critical discussions, it fosters a deeper understanding of the complex interplay between technology and human behavior.
期刊最新文献
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