基于帕金森病患者体位控制、功能活动和生活质量欧洲指南核心区域的基于exergames的方案与传统物理治疗方案的效果比较:随机临床试验

IF 2.2 3区 医学 Q2 PUBLIC, ENVIRONMENTAL & OCCUPATIONAL HEALTH Games for Health Journal Pub Date : 2023-06-01 DOI:10.1089/g4h.2022.0039
Keyte Guedes Da Silva, Rosemeyre Alcarde Nuvolini, Jéssica Maria Ribeiro Bacha, Tatiana Beline De Freitas, Flávia Doná, Camila Torriani-Pasin, José Eduardo Pompeu
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引用次数: 4

摘要

姿势控制和功能活动障碍是帕金森病(PD)的衰弱症状。除了限制日常生活活动的表现外,它还与这一人群中较高的跌倒发生率有关。特别是,姿势控制功能障碍对多巴胺能替代疗法没有反应,但物理疗法可以改善PD患者的这一结果。目的:本研究旨在分析基于Kinect Adventures游戏的训练与基于欧洲物理治疗指南核心领域的常规物理治疗方案在PD患者姿势控制、功能活动、平衡自信自我感知、生活质量(QoL)、下肢肌肉力量、转移技能和运动功能方面的效果,并观察依从性和安全性干预措施。方法:38例诊断为特发性PD的患者随机分为两组,进行14次训练,每周2次,每次60分钟。主要结果通过Mini-Balance评估系统测试(mini - best)来评估姿势控制。评估以下作为次要结局:稳定性极限;计算机体位法平衡功能储备和压力中心;计时起走测试的功能移动性;通过特定活动平衡信心量表对平衡的自信;帕金森病问卷调查的生活质量;下肢肌肉力量通过五次坐立测试;和运动功能通过统一帕金森病评定量表。结果:患者以较高的安全性和依从性完成了培训课程。训练后,姿势控制、运动功能和生活质量均有显著改善。结论:两种干预措施对改善PD患者的姿势控制、生活质量和运动功能是安全、适用和有效的。然而,在PD患者中,Kinect冒险游戏和传统物理治疗方案的效果没有区别。巴西临床试验登记处(RBR-27kqv5)。
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Comparison of the Effects of an Exergame-Based Program with Conventional Physiotherapy Protocol Based on Core Areas of the European Guideline on Postural Control, Functional Mobility, and Quality of Life in Patients with Parkinson's Disease: Randomized Clinical Trial.

Introduction: Impairment of postural control and functional mobility are debilitating symptoms of Parkinson's disease (PD). In addition to limiting performance in activities of daily living, it is associated with a higher prevalence of falls in this population. Particularly, dysfunction in postural control does not respond to dopaminergic replacement therapy, but physiotherapy can improve this outcome in patients with PD. Objective: The aim of this study was to analyze the effects of training based on Kinect Adventures games compared with a conventional physiotherapy protocol based on the core areas of the European physiotherapy guideline in patients with PD on postural control, functional mobility, self-perception of confidence in the balance, quality of life (QoL), lower limb muscle strength, transfer skill and motor function, as well as to observe adherence and safety interventions. Methods: Thirty-eight patients diagnosed with idiopathic PD were randomized into two groups, and performed 14 training sessions, twice a week for 60 minutes. The primary outcome assessed postural control using the Mini-Balance Evaluation Systems Test (Mini-BESTest). The following were evaluated as secondary outcomes: limit of stability; balance functional reserve and center of pressure area by computerized posturography; functional mobility by the Timed Up and Go test; self-confidence in balance through the Activities-specific Balance Confidence scale; QoL through the Parkinson's Disease Questionnaire; lower limb muscle strength by the Five Times Sit-To-Stand test; and motor function by the Unified Parkinson's Disease Rating Scale. Results: Patients completed training sessions with high rates of safety and adherence. After training, there was a significant improvement in postural control, motor function, and QoL. Conclusion: Both interventions proved to be safe, applicable, and effective to improve postural control, QoL, and motor function in patients with PD. However, there was no difference between the effects of Kinect Adventures games and conventional physiotherapeutic protocol in patients with PD. Brazilian Registry of Clinical Trials (RBR-27kqv5).

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来源期刊
CiteScore
6.70
自引率
11.40%
发文量
56
期刊介绍: Games for Health Journal is the first peer-reviewed journal dedicated to advancing the impact of game research, technologies, and applications on human health and well-being. This ground-breaking publication delivers original research that directly impacts this emerging, widely-recognized, and increasingly adopted area of healthcare. Games are rapidly becoming an important tool for improving health behaviors ranging from healthy lifestyle habits and behavior modification, to self-management of illness and chronic conditions to motivating and supporting physical activity. Games are also increasingly used to train healthcare professionals in methods for diagnosis, medical procedures, patient monitoring, as well as for responding to epidemics and natural disasters. Games for Health Journal is a must for anyone interested in the research and design of health games that integrate well-tested, evidence-based behavioral health strategies to help improve health behaviors and to support the delivery of care. Games for Health Journal coverage includes: -Nutrition, weight management, obesity -Disease prevention, self-management, and adherence -Cognitive, mental, emotional, and behavioral health -Games in home-to-clinic telehealth systems
期刊最新文献
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