积极运动对改善神经功能障碍患者认知功能的有效性:系统回顾和荟萃分析。

IF 2.2 3区 医学 Q2 PUBLIC, ENVIRONMENTAL & OCCUPATIONAL HEALTH Games for Health Journal Pub Date : 2023-06-01 DOI:10.1089/g4h.2022.0134
Kunbin Li, Yan Wang, Zhiyuan Wu, Xianli Yao, Yindi Fan
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引用次数: 1

摘要

积极练习改善认知功能是一个相对较新的概念,因为它具有某些独特的特征,可以证明有利于改善患者的预后,特别是对神经系统残疾的患者。因此,我们进行了这项综述,以全面评估积极运动对改善神经功能障碍患者认知功能的有效性。文献检索在PubMed Central、SCOPUS、MEDLINE、Cochrane Library、ScienceDirect和Google Scholar中完成,直到2022年2月。我们使用随机效应模型进行了荟萃分析,并报告了95%置信区间(ci)的合并标准化平均差异(SMDs)。我们总共分析了21项研究,其中一半具有高偏倚风险,并且在韩国和美国进行。总体认知的综合SMD为0.46 (95% CI: -0.01 ~ 0.94;I2 = 81.2%),注意功能的综合SMD为0.49 (95% CI: -0.12至0.10;I2 = 81%),感知功能的综合SMD为0.31 (95% CI: -0.02 ~ 0.65;I2 = 0%),执行功能的综合SMD为-0.26 (95% CI: -0.86至0.33;i2 = 86.7%)。积极运动可以对大多数认知结果产生有益的影响,尽管在管理神经障碍患者方面没有统计学意义。
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Effectiveness of Active Exergames for Improving Cognitive Function in Patients with Neurological Disabilities: A Systematic Review and Meta-Analysis.

Active exergaming for improving cognitive function is a relatively novel concept as it has certain unique features that could prove advantageous in improving patient outcomes, particularly in patients with neurological disabilities. Hence, we have conducted this review to obtain a comprehensive estimate of effectiveness of active exergames for improving cognitive functioning in patients with neurological disabilities. Literature search was done in PubMed Central, SCOPUS, MEDLINE, and Cochrane Library, ScienceDirect, and Google Scholar until February 2022. We carried out a meta-analysis with a random-effects model and reported pooled standardized mean differences (SMDs) with 95% confidence intervals (CIs). In total, we analyzed 21 studies and half of them had a high risk of bias and were conducted in Korea and the United States. The pooled SMD for global cognition was 0.46 (95% CI: -0.01 to 0.94; I2 = 81.2%), pooled SMD for attention function was 0.49 (95% CI: -0.12 to 0.10; I2 = 81%), pooled SMD for perception function was 0.31 (95% CI: -0.02 to 0.65; I2 = 0%), and pooled SMD for executive function was -0.26 (95% CI: -0.86 to 0.33; I2 = 86.7%). Active exergames can have a beneficial effect on most cognitive outcomes, although not statistically significant for managing patients with neurological disabilities.

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来源期刊
CiteScore
6.70
自引率
11.40%
发文量
56
期刊介绍: Games for Health Journal is the first peer-reviewed journal dedicated to advancing the impact of game research, technologies, and applications on human health and well-being. This ground-breaking publication delivers original research that directly impacts this emerging, widely-recognized, and increasingly adopted area of healthcare. Games are rapidly becoming an important tool for improving health behaviors ranging from healthy lifestyle habits and behavior modification, to self-management of illness and chronic conditions to motivating and supporting physical activity. Games are also increasingly used to train healthcare professionals in methods for diagnosis, medical procedures, patient monitoring, as well as for responding to epidemics and natural disasters. Games for Health Journal is a must for anyone interested in the research and design of health games that integrate well-tested, evidence-based behavioral health strategies to help improve health behaviors and to support the delivery of care. Games for Health Journal coverage includes: -Nutrition, weight management, obesity -Disease prevention, self-management, and adherence -Cognitive, mental, emotional, and behavioral health -Games in home-to-clinic telehealth systems
期刊最新文献
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