Interactive rendering of large volume data sets

S. Guthe, Michael Wand, J. Gonser, W. Straßer
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引用次数: 257

Abstract

We present a new algorithm for rendering very large volume data sets at interactive frame rates on standard PC hardware. The algorithm accepts scalar data sampled on a regular grid as input. The input data is converted into a compressed hierarchical wavelet representation in a preprocessing step. During rendering, the wavelet representation is decompressed on-the-fly and rendered using hardware texture mapping. The level of detail used for rendering is adapted to the local frequency spectrum of the data and its position relative to the viewer. Using a prototype implementation of the algorithm we were able to perform an interactive walkthrough of large data sets such as the visible human on a single off-the-shelf PC.
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大容量数据集的交互式渲染
我们提出了一种在标准PC硬件上以交互帧率呈现大量数据集的新算法。该算法接受在规则网格上采样的标量数据作为输入。在预处理步骤中将输入数据转换为压缩的分层小波表示。在渲染过程中,小波表示被实时解压,并使用硬件纹理映射进行渲染。用于呈现的细节级别适应于数据的局部频谱及其相对于观察者的位置。使用该算法的原型实现,我们能够在一台现成的PC上执行大型数据集(如可见的人类)的交互式演练。
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