BLIC: Bi-Level Isosurface Compression

G. Taubin
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引用次数: 24

Abstract

In this paper we introduce a new and simple algorithm to compress isosurface data. This is the data extracted by isosurface algorithms from scalar functions defined on volume grids, and used to generate polygon meshes or alternative representations. In this algorithm the mesh connectivity and a substantial proportion of the geometric information are encoded to a fraction of a bit per marching cubes vertex with a context based arithmetic coder closely related to the JBIG binary image compression standard. The remaining optional geometric information that specifies the location of each marching cubes vertex more precisely along its supporting intersecting grid edge, is efficiently encoded in scan-order with the same mechanism. Vertex normals can optionally be computed as normalized gradient vectors by the encoder and included in the bitstream after quantization and entropy encoding, or computed by the decoder in a postprocessing smoothing step. These choices are determined by trade-offs associated with an in-core vs. out-of-core decoder structure. The main features of our algorithm are its extreme simplicity and high compression rates.
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BLIC:双水平等值面压缩
本文介绍了一种新的、简单的等值面数据压缩算法。这是由等面算法从体网格上定义的标量函数中提取的数据,用于生成多边形网格或替代表示。在该算法中,网格连通性和相当大比例的几何信息被编码到每个移动立方体顶点的一小部分,使用与JBIG二值图像压缩标准密切相关的基于上下文的算法编码器。剩余的可选几何信息(更精确地指定每个行进立方体顶点沿着其支持的相交网格边缘的位置)使用相同的机制以扫描顺序有效地编码。顶点法线可以选择由编码器计算为归一化梯度向量,并在量化和熵编码后包含在比特流中,或者由解码器在后处理平滑步骤中计算。这些选择是由核内与核外解码器结构相关的权衡决定的。我们的算法的主要特点是它的极端简单和高压缩率。
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