Performance Analysis of Data Transmission on WebSocket for Real-time Communication

A. Rahmatulloh, I. Darmawan, R. Gunawan
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引用次数: 5

Abstract

Real-time communication (RTC) is a telecommunications mode of text, image, audio, a video that allows all users to exchange information instantly or with a small latency value. The availability of RTC services is critical because the number of internet users has continued to increase in recent years. WebSocket is a full-duplex data transmission technology that can support RTC. In general, the implementation of WebSocket apply to web-based applications, but in this study applied to mobile applications. The resulting application is a screen sharing application between server and client, but it is not yet known the performance of RTC transmission data on applications that use WebSocket technology. Screen Sharing is a system designed to share the screen display of presentations between presenters and participants without using a projector. There are two main applications on this system, namely the Screen Sharing Server application and the Screen Sharing Client application. The measurement of the transmitted frame image and the size of the data consumed (bytes per second) between the server and client in the screen sharing process is the main focus of this study. The experimental results showed that after the Screen Sharing Server and Screen Sharing Client application was run for 20 seconds, we can find out that *.JPG is an image file type that has the highest average frame value transmitted at ten frames per second (fps), so you can support RTC. Whereas *.WEBP is an image file type that consumes the smallest data that is 44,970.6 (Kb) when the data transmission process is between the server and client.
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基于WebSocket的实时通信数据传输性能分析
实时通信(RTC)是一种文本、图像、音频、视频的通信方式,允许所有用户即时或以很小的延迟值交换信息。提供即时通讯服务至关重要,因为近年来互联网用户的数量不断增加。WebSocket是一种支持RTC的全双工数据传输技术。一般来说,WebSocket的实现适用于基于web的应用程序,但在本研究中应用于移动应用程序。最终的应用程序是服务器和客户端之间的屏幕共享应用程序,但是目前还不知道使用WebSocket技术的应用程序的RTC传输数据的性能。屏幕共享是一种无需使用投影仪就可以在演示者和参与者之间共享演示文稿的屏幕显示的系统。该系统上有两个主要应用程序,即屏幕共享服务器应用程序和屏幕共享客户端应用程序。在屏幕共享过程中,服务器和客户端之间传输的帧图像和消耗的数据大小(每秒字节数)的测量是本研究的主要重点。实验结果表明,在屏幕共享服务器和屏幕共享客户端应用程序运行20秒后,我们可以发现*. jpg是一种以每秒10帧(fps)传输的平均帧值最高的图像文件类型,因此可以支持RTC。而*。WEBP是服务器和客户端之间的数据传输过程中消耗数据最少的图像文件类型,仅为44,970.6 (Kb)。
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