CustomConsole: A Framework for Supporting Cross-device Videogames

A. Marzo
{"title":"CustomConsole: A Framework for Supporting Cross-device Videogames","authors":"A. Marzo","doi":"10.1145/2851581.2892374","DOIUrl":null,"url":null,"abstract":"Nowadays it is increasingly common to own multiple devices such as laptops, smartphones or tablets. Distributed User Interfaces (DUS) leverage the simultaneous use of various devices to interact with different applications. However, no previous work has studied the use of DUS for videogames. Videogames are one of the largest industry but have requirements different from those of regular applications. CustomConsole is a framework to interconnect multiple devices and create custom gaming systems. CustomConsole games define different roles; each role has associated inputs and outputs: pointing or buttons are inputs whereas views or listeners are outputs. Players can select their role and distribute the associated inputs and outputs across the available devices. We present an initial design of the framework and a use case of a CustomConsole game.","PeriodicalId":285547,"journal":{"name":"Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems","volume":"231 12","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-05-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2851581.2892374","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2

Abstract

Nowadays it is increasingly common to own multiple devices such as laptops, smartphones or tablets. Distributed User Interfaces (DUS) leverage the simultaneous use of various devices to interact with different applications. However, no previous work has studied the use of DUS for videogames. Videogames are one of the largest industry but have requirements different from those of regular applications. CustomConsole is a framework to interconnect multiple devices and create custom gaming systems. CustomConsole games define different roles; each role has associated inputs and outputs: pointing or buttons are inputs whereas views or listeners are outputs. Players can select their role and distribute the associated inputs and outputs across the available devices. We present an initial design of the framework and a use case of a CustomConsole game.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
CustomConsole:支持跨设备电子游戏的框架
如今,拥有笔记本电脑、智能手机或平板电脑等多种设备越来越普遍。分布式用户界面(DUS)利用同时使用各种设备与不同的应用程序进行交互。然而,之前没有研究过DUS在电子游戏中的使用。电子游戏是最大的产业之一,但其要求与常规应用程序不同。CustomConsole是一个连接多个设备并创建自定义游戏系统的框架。掌机游戏定义了不同的角色;每个角色都有关联的输入和输出:指向或按钮是输入,而视图或侦听器是输出。玩家可以选择他们的角色,并在可用的设备上分配相关的输入和输出。我们提出了一个框架的初步设计和一个CustomConsole游戏的用例。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
A System Modeling Based Anti-Shake Technique for Mobile Display My Scrawl Hides It All: Protecting Text Messages Against Shoulder Surfing With Handwritten Fonts CustomConsole: A Framework for Supporting Cross-device Videogames For Richer, for Poorer, in Sickness or in Health...: The Long-Term Management of Personal Information Exploring Haptics for Learning Bend Gestures for the Blind
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1