首页 > 最新文献

Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems最新文献

英文 中文
Breaking AndyWall: Transgressive and Playful Exploration on the Dynamic Role of Users in Art and Design 打破AndyWall:艺术与设计中用户动态角色的越界与趣味探索
Laewoo Kang
'Breaking AndyWall' is an interactive art installation in which participants can destroy various art pieces that are socially considered as 'great art'. As participants enter the site, they find Andy Warhol's Marilyn Monroe projected on a big painting canvas. Several wooden hammers are on the floor, and by smashing the canvas with the hammer, participants can gradually break down the art piece. When the image eventually becomes completely shattered into pixels, another piece of art will show up on the canvas. Through the same interaction, participants can destroy several famous art pieces in transgressive but playful ways. This project provides an experiential space to contribute to the discussion on the dynamic roles of users in art and design. By invoking an actual experience of destruction and reconfiguration of iconic art pieces, this project challenges the understandings around creativity and design. More information on this work can be found on the website(http://www.laewoo.com/breaking_andywall/).
“打破安迪墙”是一个互动艺术装置,参与者可以破坏各种被社会认为是“伟大艺术”的艺术作品。当参与者进入现场时,他们发现安迪·沃霍尔的玛丽莲·梦露被投影在一块大画布上。地板上有几个木制的锤子,通过用锤子砸碎画布,参与者可以逐渐破坏艺术品。当图像最终被完全粉碎成像素时,另一件艺术品将出现在画布上。通过同样的互动,参与者可以以违法但有趣的方式破坏几件著名的艺术品。该项目提供了一个体验空间,有助于讨论用户在艺术和设计中的动态角色。通过对标志性艺术作品的破坏和重构的实际体验,该项目挑战了人们对创造力和设计的理解。关于这项工作的更多信息可以在网站(http://www.laewoo.com/breaking_andywall/)上找到。
{"title":"Breaking AndyWall: Transgressive and Playful Exploration on the Dynamic Role of Users in Art and Design","authors":"Laewoo Kang","doi":"10.1145/2851581.2891100","DOIUrl":"https://doi.org/10.1145/2851581.2891100","url":null,"abstract":"'Breaking AndyWall' is an interactive art installation in which participants can destroy various art pieces that are socially considered as 'great art'. As participants enter the site, they find Andy Warhol's Marilyn Monroe projected on a big painting canvas. Several wooden hammers are on the floor, and by smashing the canvas with the hammer, participants can gradually break down the art piece. When the image eventually becomes completely shattered into pixels, another piece of art will show up on the canvas. Through the same interaction, participants can destroy several famous art pieces in transgressive but playful ways. This project provides an experiential space to contribute to the discussion on the dynamic roles of users in art and design. By invoking an actual experience of destruction and reconfiguration of iconic art pieces, this project challenges the understandings around creativity and design. More information on this work can be found on the website(http://www.laewoo.com/breaking_andywall/).","PeriodicalId":285547,"journal":{"name":"Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems","volume":"15 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-05-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114645746","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 8
Human-Centred Machine Learning 以人为本的机器学习
M. Gillies, R. Fiebrink, Atau Tanaka, Jérémie Garcia, Frédéric Bevilacqua, A. Héloir, Fabrizio Nunnari, W. Mackay, S. Amershi, Bongshin Lee, N. D'Alessandro, J. Tilmanne, Todd Kulesza, Baptiste Caramiaux
Machine learning is one of the most important and successful techniques in contemporary computer science. It involves the statistical inference of models (such as classifiers) from data. It is often conceived in a very impersonal way, with algorithms working autonomously on passively collected data. However, this viewpoint hides considerable human work of tuning the algorithms, gathering the data, and even deciding what should be modeled in the first place. Examining machine learning from a human-centered perspective includes explicitly recognising this human work, as well as reframing machine learning workflows based on situated human working practices, and exploring the co-adaptation of humans and systems. A human-centered understanding of machine learning in human context can lead not only to more usable machine learning tools, but to new ways of framing learning computationally. This workshop will bring together researchers to discuss these issues and suggest future research questions aimed at creating a human-centered approach to machine learning.
机器学习是当代计算机科学中最重要和最成功的技术之一。它涉及从数据中对模型(如分类器)进行统计推断。它通常是以一种非常客观的方式构思的,算法在被动收集的数据上自主工作。然而,这个观点隐藏了大量的人工工作,包括调优算法、收集数据,甚至决定首先应该建模什么。从以人为中心的角度审视机器学习,包括明确地认识到这种人类工作,以及基于人类工作实践重构机器学习工作流程,并探索人类和系统的共同适应。在人类环境中以人为中心的机器学习理解不仅可以带来更可用的机器学习工具,还可以带来新的计算框架学习方法。本次研讨会将汇集研究人员讨论这些问题,并提出旨在创建以人为中心的机器学习方法的未来研究问题。
{"title":"Human-Centred Machine Learning","authors":"M. Gillies, R. Fiebrink, Atau Tanaka, Jérémie Garcia, Frédéric Bevilacqua, A. Héloir, Fabrizio Nunnari, W. Mackay, S. Amershi, Bongshin Lee, N. D'Alessandro, J. Tilmanne, Todd Kulesza, Baptiste Caramiaux","doi":"10.1145/2851581.2856492","DOIUrl":"https://doi.org/10.1145/2851581.2856492","url":null,"abstract":"Machine learning is one of the most important and successful techniques in contemporary computer science. It involves the statistical inference of models (such as classifiers) from data. It is often conceived in a very impersonal way, with algorithms working autonomously on passively collected data. However, this viewpoint hides considerable human work of tuning the algorithms, gathering the data, and even deciding what should be modeled in the first place. Examining machine learning from a human-centered perspective includes explicitly recognising this human work, as well as reframing machine learning workflows based on situated human working practices, and exploring the co-adaptation of humans and systems. A human-centered understanding of machine learning in human context can lead not only to more usable machine learning tools, but to new ways of framing learning computationally. This workshop will bring together researchers to discuss these issues and suggest future research questions aimed at creating a human-centered approach to machine learning.","PeriodicalId":285547,"journal":{"name":"Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems","volume":"121 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-05-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116933503","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 115
Among the Machines: Human-Bot Interaction on Social Q&A Websites 机器之间:社交问答网站上的人机交互
Alessandro Murgia, Daan Janssens, S. Demeyer, Bogdan Vasilescu
With the rise of social media and advancements in AI technology, human-bot interaction will soon be commonplace. In this paper we explore human-bot interaction in STACK OVERFLOW, a question and answer website for developers. For this purpose, we built a bot emulating an ordinary user answering questions concerning the resolution of git error messages. In a first run this bot impersonated a human, while in a second run the same bot revealed its machine identity. Despite being functionally identical, the two bot variants elicited quite different reactions.
随着社交媒体的兴起和人工智能技术的进步,人机交互将很快变得司空见惯。在本文中,我们探讨了STACK OVERFLOW中的人机交互,这是一个面向开发人员的问答网站。为此,我们构建了一个机器人,模拟一个普通用户回答有关解决git错误消息的问题。在第一次运行中,这个机器人模仿了人类,而在第二次运行中,同一个机器人显示了它的机器身份。尽管功能相同,但这两种变体引发的反应却截然不同。
{"title":"Among the Machines: Human-Bot Interaction on Social Q&A Websites","authors":"Alessandro Murgia, Daan Janssens, S. Demeyer, Bogdan Vasilescu","doi":"10.1145/2851581.2892311","DOIUrl":"https://doi.org/10.1145/2851581.2892311","url":null,"abstract":"With the rise of social media and advancements in AI technology, human-bot interaction will soon be commonplace. In this paper we explore human-bot interaction in STACK OVERFLOW, a question and answer website for developers. For this purpose, we built a bot emulating an ordinary user answering questions concerning the resolution of git error messages. In a first run this bot impersonated a human, while in a second run the same bot revealed its machine identity. Despite being functionally identical, the two bot variants elicited quite different reactions.","PeriodicalId":285547,"journal":{"name":"Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems","volume":"12 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-05-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"117190320","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 56
Body Integrated Programmable Joints Interface 机身集成可编程关节接口
Sang-won Leigh, P. Maes
Physical interfaces with actuation capability enable the design of wearable devices that augment human physical capabilities. Extra machine joints integrated to our biological body may allow us to achieve additional skills through programmatic reconfiguration of the joints. To that end, we present a wearable multi-joint interface that offers "synergistic interactions" by providing additional fingers, structural supports, and physical user interfaces. Motions of the machine joints can be controlled via interfacing with our muscle signals, as a direct extension of our body. On the basis of implemented applications, we demonstrate a desirable human-machine synergy -- that enhances our innate capabilities, not replacing or obstructing, and also without enforcing the augmentation. Finally we describe technical details of our muscle-based control method and implementation of each application.
具有驱动能力的物理接口使可穿戴设备的设计能够增强人类的物理能力。额外的机器关节集成到我们的生物身体可以让我们获得额外的技能,通过程序重新配置的关节。为此,我们提出了一种可穿戴的多关节界面,通过提供额外的手指、结构支撑和物理用户界面来提供“协同交互”。机器关节的运动可以通过连接我们的肌肉信号来控制,作为我们身体的直接延伸。在实现的应用程序的基础上,我们展示了一种理想的人机协同作用——它增强了我们与生俱来的能力,而不是取代或阻碍,也没有强制增强。最后,我们描述了基于肌肉的控制方法的技术细节和每个应用的实现。
{"title":"Body Integrated Programmable Joints Interface","authors":"Sang-won Leigh, P. Maes","doi":"10.1145/2851581.2890255","DOIUrl":"https://doi.org/10.1145/2851581.2890255","url":null,"abstract":"Physical interfaces with actuation capability enable the design of wearable devices that augment human physical capabilities. Extra machine joints integrated to our biological body may allow us to achieve additional skills through programmatic reconfiguration of the joints. To that end, we present a wearable multi-joint interface that offers \"synergistic interactions\" by providing additional fingers, structural supports, and physical user interfaces. Motions of the machine joints can be controlled via interfacing with our muscle signals, as a direct extension of our body. On the basis of implemented applications, we demonstrate a desirable human-machine synergy -- that enhances our innate capabilities, not replacing or obstructing, and also without enforcing the augmentation. Finally we describe technical details of our muscle-based control method and implementation of each application.","PeriodicalId":285547,"journal":{"name":"Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems","volume":"30 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-05-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127538245","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 15
Supporting Pakistani Farmers Through Digital Means: An Exploratory Study 通过数字手段支持巴基斯坦农民:一项探索性研究
Syed Ali, Harris Durrani, Muhammad Naeem, Waleed Riaz, S. Shahid
This study identifies the core agricultural information needs of the farmers of central Punjab. A lean model is adopted to develop an image based touch application with minimal text to deliver information such as weather forecast, pesticides and fertilizer information. The usage of the application was then evaluated and results show that such an application is a viable option to deliver agro-information.
本研究确定了旁遮普中部农民的核心农业信息需求。采用精益模型开发基于图像的触摸应用程序,以最少的文本提供天气预报,农药和肥料信息等信息。然后对应用程序的使用情况进行了评估,结果表明这种应用程序是传递农业信息的可行选择。
{"title":"Supporting Pakistani Farmers Through Digital Means: An Exploratory Study","authors":"Syed Ali, Harris Durrani, Muhammad Naeem, Waleed Riaz, S. Shahid","doi":"10.1145/2851581.2892527","DOIUrl":"https://doi.org/10.1145/2851581.2892527","url":null,"abstract":"This study identifies the core agricultural information needs of the farmers of central Punjab. A lean model is adopted to develop an image based touch application with minimal text to deliver information such as weather forecast, pesticides and fertilizer information. The usage of the application was then evaluated and results show that such an application is a viable option to deliver agro-information.","PeriodicalId":285547,"journal":{"name":"Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems","volume":"106 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-05-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124910428","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 7
Designing Mobility Eco-Feedback for Elderly Users 为老年用户设计移动生态反馈
Johanna Meurer, Dennis Lawo, Lukas Janßen, V. Wulf
This paper describes a design-case study for eliciting user feedback and investigating the requirements of a mobile app fostering the adoption of sustainable mobile behavior by elderly users. We report the main lessons learned based on an interview-study using low-mid fidelity prototyping design features for eco-feedback. These lessons currently inform our implementation work in the INNOLAB project and could be of interest for designers in the eco-sustainability field.
本文描述了一个设计案例研究,以引出用户反馈和调查移动应用程序的要求,以促进老年用户采用可持续的移动行为。我们报告了基于访谈研究的主要经验教训,使用中低保真度原型设计功能进行生态反馈。这些经验教训目前为我们在INNOLAB项目中的实施工作提供了信息,并且可能对生态可持续性领域的设计师感兴趣。
{"title":"Designing Mobility Eco-Feedback for Elderly Users","authors":"Johanna Meurer, Dennis Lawo, Lukas Janßen, V. Wulf","doi":"10.1145/2851581.2851599","DOIUrl":"https://doi.org/10.1145/2851581.2851599","url":null,"abstract":"This paper describes a design-case study for eliciting user feedback and investigating the requirements of a mobile app fostering the adoption of sustainable mobile behavior by elderly users. We report the main lessons learned based on an interview-study using low-mid fidelity prototyping design features for eco-feedback. These lessons currently inform our implementation work in the INNOLAB project and could be of interest for designers in the eco-sustainability field.","PeriodicalId":285547,"journal":{"name":"Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems","volume":"85 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-05-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124980630","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 16
Gameplay as Exercise 作为锻炼的游戏玩法
K. Hagen, K. Chorianopoulos, Alf Inge Wang, M. L. Jaccheri, S. Weie
We designed and evaluated an exertion video game in order to overcome two challenges that are preventing exergames from becoming a viable sustained exercise alternative; insufficient physical exertion and player retention. This was achieved by implementing common features shared by the most popular video games and seamlessly merging them with the exertion found in exergames. A user study was performed where the exergame was played 132 times over three days by 8 participants. Compared to the control condition, a moderately paced walk, the exergame scored better on both subjective enjoyment and degree of physical activity. Further research could consider alternative versions of exergames, as well as different user groups.
我们设计并评估了一款运动电子游戏,以克服阻碍运动游戏成为可行的持续运动选择的两个挑战;体力消耗不足和玩家留存率。这是通过执行最受欢迎的电子游戏所共有的共同功能,并将它们与游戏中的消耗无缝地结合在一起而实现的。在一项用户研究中,8名参与者在三天内玩了132次这款游戏。与控制条件下的适度步行相比,运动组在主观享受和身体活动程度上得分更高。进一步的研究可以考虑游戏的替代版本,以及不同的用户群体。
{"title":"Gameplay as Exercise","authors":"K. Hagen, K. Chorianopoulos, Alf Inge Wang, M. L. Jaccheri, S. Weie","doi":"10.1145/2851581.2892515","DOIUrl":"https://doi.org/10.1145/2851581.2892515","url":null,"abstract":"We designed and evaluated an exertion video game in order to overcome two challenges that are preventing exergames from becoming a viable sustained exercise alternative; insufficient physical exertion and player retention. This was achieved by implementing common features shared by the most popular video games and seamlessly merging them with the exertion found in exergames. A user study was performed where the exergame was played 132 times over three days by 8 participants. Compared to the control condition, a moderately paced walk, the exergame scored better on both subjective enjoyment and degree of physical activity. Further research could consider alternative versions of exergames, as well as different user groups.","PeriodicalId":285547,"journal":{"name":"Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems","volume":"7 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-05-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125094280","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 29
Applying Exergaming Input to Standard Commercial Digital Games 将游戏输入应用于标准商业数字游戏
M. Hudson
Exergaming has been shown to motivate users to adhere to exercise, encourage greater physical effort during exercise, and improve the cognitive benefits of exercise. However the benefits of exergaming have been shown to reduce as the novelty of the game wears off. Standard commercial-off-the-shelf (COTS) digital games present a potential solution to this issue by offering a huge variety games. This paper reviews the current literature on the potential benefits of both standard digital games and exergaming in a fitness and healthcare context. The review also highlights a gap in the current literature, finding little research has explored the potential of combining standard COTS digital games and exergaming to provide a more engaging, motivating and enduring user experience.
锻炼游戏已经被证明可以激励用户坚持锻炼,鼓励他们在锻炼过程中付出更大的体力,并提高锻炼对认知的好处。然而,随着游戏的新鲜感逐渐消退,游戏带来的好处也逐渐减少。标准的商业现货(COTS)数字游戏提供了一种潜在的解决方案,即提供各种各样的游戏。本文回顾了目前关于标准数字游戏和运动游戏在健身和医疗环境中的潜在好处的文献。该评论还强调了当前文献中的一个空白,发现很少有研究探索将标准COTS数字游戏和游戏结合起来提供更具吸引力,激励和持久的用户体验的潜力。
{"title":"Applying Exergaming Input to Standard Commercial Digital Games","authors":"M. Hudson","doi":"10.1145/2851581.2892274","DOIUrl":"https://doi.org/10.1145/2851581.2892274","url":null,"abstract":"Exergaming has been shown to motivate users to adhere to exercise, encourage greater physical effort during exercise, and improve the cognitive benefits of exercise. However the benefits of exergaming have been shown to reduce as the novelty of the game wears off. Standard commercial-off-the-shelf (COTS) digital games present a potential solution to this issue by offering a huge variety games. This paper reviews the current literature on the potential benefits of both standard digital games and exergaming in a fitness and healthcare context. The review also highlights a gap in the current literature, finding little research has explored the potential of combining standard COTS digital games and exergaming to provide a more engaging, motivating and enduring user experience.","PeriodicalId":285547,"journal":{"name":"Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems","volume":"15 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-05-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125111322","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Misplaced Trust: A Bias in Human-Machine Trust Attribution -- In Contradiction to Learning Theory 信任错位:人机信任归因的偏差——与学习理论的矛盾
Dan Conway, Fang Chen, Kun Yu, Jianlong Zhou, Richard Morris
Human-machine trust is a critical mitigating factor in many HCI instances. Lack of trust in a system can lead to system disuse whilst over-trust can lead to inappropriate use. Whilst human-machine trust has been examined extensively from within a technico-social framework, few efforts have been made to link the dynamics of trust within a steady-state operator-machine environment to the existing literature of the psychology of learning. We set out to recreate a commonly reported learning phenomenon within a trust acquisition environment: Users learning which algorithms can and cannot be trusted to reduce traffic in a city. We failed to replicate (after repeated efforts) the learning phenomena of "blocking", resulting in a finding that people consistently make a very specific error in trust assignment to cues in conditions of uncertainty. This error can be seen as a cognitive bias and has important implications for HCI.
在许多HCI实例中,人机信任是一个关键的缓解因素。对系统缺乏信任可能导致系统被废弃,而过度信任可能导致不适当的使用。虽然人机信任已经从技术-社会框架内进行了广泛的研究,但很少有人努力将稳态操作员-机器环境中的信任动态与现有的学习心理学文献联系起来。我们着手在信任获取环境中重建一种常见的学习现象:用户学习哪些算法可以信任,哪些算法不可以信任,以减少城市中的交通流量。我们未能复制(经过多次努力)“阻塞”的学习现象,结果发现人们在不确定条件下对线索的信任分配中始终会犯非常具体的错误。这种错误可以看作是一种认知偏差,对HCI有重要的影响。
{"title":"Misplaced Trust: A Bias in Human-Machine Trust Attribution -- In Contradiction to Learning Theory","authors":"Dan Conway, Fang Chen, Kun Yu, Jianlong Zhou, Richard Morris","doi":"10.1145/2851581.2892433","DOIUrl":"https://doi.org/10.1145/2851581.2892433","url":null,"abstract":"Human-machine trust is a critical mitigating factor in many HCI instances. Lack of trust in a system can lead to system disuse whilst over-trust can lead to inappropriate use. Whilst human-machine trust has been examined extensively from within a technico-social framework, few efforts have been made to link the dynamics of trust within a steady-state operator-machine environment to the existing literature of the psychology of learning. We set out to recreate a commonly reported learning phenomenon within a trust acquisition environment: Users learning which algorithms can and cannot be trusted to reduce traffic in a city. We failed to replicate (after repeated efforts) the learning phenomena of \"blocking\", resulting in a finding that people consistently make a very specific error in trust assignment to cues in conditions of uncertainty. This error can be seen as a cognitive bias and has important implications for HCI.","PeriodicalId":285547,"journal":{"name":"Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems","volume":"21 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-05-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125931791","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
SoundGuides: Adapting Continuous Auditory Feedback to Users 声音指南:适应连续的听觉反馈给用户
Jules Françoise, O. Chapuis, S. Hanneton, Frédéric Bevilacqua
We introduce SoundGuides, a user adaptable tool for auditory feedback on movement. The system is based on a interactive machine learning approach, where both gestures and sounds are first conjointly designed and conjointly learned by the system. The system can then automatically adapt the auditory feedback to any new user, taking into account the particular way each user performs a given gesture. SoundGuides is suitable for the design of continuous auditory feedback aimed at guiding users' movements and helping them to perform a specific movement consistently over time. Applications span from movement-based interaction techniques to auditory-guided rehabilitation. We first describe our system and report a study that demonstrates a 'stabilizing effect' of our adaptive auditory feedback method.
我们介绍SoundGuides,一个用户适应的工具,用于对运动进行听觉反馈。该系统基于交互式机器学习方法,手势和声音首先由系统共同设计和共同学习。然后,系统可以自动调整听觉反馈,以适应任何新用户,考虑到每个用户执行给定手势的特定方式。SoundGuides适合于设计持续的听觉反馈,旨在指导用户的动作,并帮助他们在一段时间内始终如一地执行特定的动作。应用范围从基于运动的交互技术到听觉引导的康复。我们首先描述了我们的系统,并报告了一项研究,证明了我们的适应性听觉反馈方法的“稳定效应”。
{"title":"SoundGuides: Adapting Continuous Auditory Feedback to Users","authors":"Jules Françoise, O. Chapuis, S. Hanneton, Frédéric Bevilacqua","doi":"10.1145/2851581.2892420","DOIUrl":"https://doi.org/10.1145/2851581.2892420","url":null,"abstract":"We introduce SoundGuides, a user adaptable tool for auditory feedback on movement. The system is based on a interactive machine learning approach, where both gestures and sounds are first conjointly designed and conjointly learned by the system. The system can then automatically adapt the auditory feedback to any new user, taking into account the particular way each user performs a given gesture. SoundGuides is suitable for the design of continuous auditory feedback aimed at guiding users' movements and helping them to perform a specific movement consistently over time. Applications span from movement-based interaction techniques to auditory-guided rehabilitation. We first describe our system and report a study that demonstrates a 'stabilizing effect' of our adaptive auditory feedback method.","PeriodicalId":285547,"journal":{"name":"Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems","volume":"21 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-05-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125934404","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 12
期刊
Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems
全部 Acc. Chem. Res. ACS Applied Bio Materials ACS Appl. Electron. Mater. ACS Appl. Energy Mater. ACS Appl. Mater. Interfaces ACS Appl. Nano Mater. ACS Appl. Polym. Mater. ACS BIOMATER-SCI ENG ACS Catal. ACS Cent. Sci. ACS Chem. Biol. ACS Chemical Health & Safety ACS Chem. Neurosci. ACS Comb. Sci. ACS Earth Space Chem. ACS Energy Lett. ACS Infect. Dis. ACS Macro Lett. ACS Mater. Lett. ACS Med. Chem. Lett. ACS Nano ACS Omega ACS Photonics ACS Sens. ACS Sustainable Chem. Eng. ACS Synth. Biol. Anal. Chem. BIOCHEMISTRY-US Bioconjugate Chem. BIOMACROMOLECULES Chem. Res. Toxicol. Chem. Rev. Chem. Mater. CRYST GROWTH DES ENERG FUEL Environ. Sci. Technol. Environ. Sci. Technol. Lett. Eur. J. Inorg. Chem. IND ENG CHEM RES Inorg. Chem. J. Agric. Food. Chem. J. Chem. Eng. Data J. Chem. Educ. J. Chem. Inf. Model. J. Chem. Theory Comput. J. Med. Chem. J. Nat. Prod. J PROTEOME RES J. Am. Chem. Soc. LANGMUIR MACROMOLECULES Mol. Pharmaceutics Nano Lett. Org. Lett. ORG PROCESS RES DEV ORGANOMETALLICS J. Org. Chem. J. Phys. Chem. J. Phys. Chem. A J. Phys. Chem. B J. Phys. Chem. C J. Phys. Chem. Lett. Analyst Anal. Methods Biomater. Sci. Catal. Sci. Technol. Chem. Commun. Chem. Soc. Rev. CHEM EDUC RES PRACT CRYSTENGCOMM Dalton Trans. Energy Environ. Sci. ENVIRON SCI-NANO ENVIRON SCI-PROC IMP ENVIRON SCI-WAT RES Faraday Discuss. Food Funct. Green Chem. Inorg. Chem. Front. Integr. Biol. J. Anal. At. Spectrom. J. Mater. Chem. A J. Mater. Chem. B J. Mater. Chem. C Lab Chip Mater. Chem. Front. Mater. Horiz. MEDCHEMCOMM Metallomics Mol. Biosyst. Mol. Syst. Des. Eng. Nanoscale Nanoscale Horiz. Nat. Prod. Rep. New J. Chem. Org. Biomol. Chem. Org. Chem. Front. PHOTOCH PHOTOBIO SCI PCCP Polym. Chem.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1