DESIGN AND DEVELOPMENT OF A SERIOUS GAME FOR TREATING ACROPHOBIA

O. Balan, Rares Taerel, A. Moldoveanu, V. Asavei, A. Morar, M. Dascalu, Mircea Nedelcu
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Abstract

The purpose of the SAFE-VR (System for Ameliorating Phobias based on Exposure to Virtual Reality) project is to design and implement a feasible system for treating phobias based on gradual exposure in the Virtual Reality (VR), accompanied by physiological signals monitoring (pulse, electrodermal activity and electroencephalogram (EEG) data), real-time visual feedback and automatic adaptation of the virtual environment (visual stimuli rendered via a Head Mounted Display (HMD) device and 3D audio stimuli) based on the biophysical data recorded from the user. SAFE-VR represents a substantial evolution compared to the actual systems for treating phobias and an economical approach with high perspectives, as it can be used both in the presence of a therapist under clinical surveillance and independently, for home training, on the computer and on Android devices. Exposure to Virtual Reality has the following advantages: immersion, greater diversity of environments, visual and auditory stimuli that are easily controllable by the therapist, safer environment, accessibility and flexibility in adapting the virtual world to the user's needs and preferences. Monitoring the physiological signals will add the advantages of behavioural-cognitive therapy, by assuming user's reactions and controlling them. In this way, the patient can understand his attitude towards the object that produces fear and work on dealing with it. The user is required to play a game with quests and tasks of various difficulties. For this, we have designed two realistic scenes rendered through a Head Mounted Display (a HTC Vive device) - a mountain landscape with cliffs, highlands and slopes during summer and winter time. This paper presents the development and design of the game and the structure of scenes.
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设计和开发一款治疗恐高症的严肃游戏
SAFE-VR(基于暴露于虚拟现实的恐惧症改善系统)项目的目的是设计和实现一个可行的系统,用于治疗基于逐渐暴露于虚拟现实(VR)的恐惧症,并伴有生理信号监测(脉搏、皮电活动和脑电图(EEG)数据)。实时视觉反馈和虚拟环境的自动适应(通过头戴式显示器(HMD)设备呈现的视觉刺激和3D音频刺激)基于用户记录的生物物理数据。与治疗恐惧症的实际系统相比,SAFE-VR代表了一种实质性的发展,并且是一种具有高视角的经济方法,因为它既可以在治疗师在场的情况下进行临床监测,也可以在计算机和Android设备上独立使用,用于家庭培训。接触虚拟现实有以下优点:沉浸式体验、环境更多样化、治疗师容易控制的视觉和听觉刺激、更安全的环境、可访问性和灵活性,使虚拟世界适应用户的需求和偏好。通过假设用户的反应并加以控制,监测生理信号将增加行为认知疗法的优势。通过这种方式,患者可以了解他对产生恐惧的物体的态度,并努力处理它。用户需要玩一款带有各种难度的任务和任务的游戏。为此,我们设计了两个通过头戴式显示器(HTC Vive设备)渲染的逼真场景-夏季和冬季有悬崖,高地和斜坡的山地景观。本文介绍了游戏的开发设计和场景结构。
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