You Should Have Stayed Home: How to Captivate an Audience in VR Theatre

Gabriele Cimolino, T. Graham, Laura Levin, Michaelah Wales, Michael Wheeler
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Abstract

Several recent productions have explored how theatrical performances can be performed in virtual reality. Their audiences move around the show’s virtual world, interact with its set, and listen to live performers. These virtual reality performances suggest a new form of digital play that utilizes the audience’s embodiment in the world and participation in its story to immerse them in it. In this paper, we describe how audiences interacted with the virtual reality play You Should Have Stayed Home. We contribute a design space for audio-visual entertainment media, use it to contextualize virtual reality theatre, and discuss how the show’s use of virtual reality technologies shaped how audiences play it.
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你应该呆在家里:如何在VR剧院吸引观众
最近的几部作品探索了如何在虚拟现实中进行戏剧表演。他们的观众在节目的虚拟世界中走动,与布景互动,并聆听现场表演者的表演。这些虚拟现实表演提出了一种新的数字游戏形式,利用观众在世界中的化身和对故事的参与来使他们沉浸其中。在本文中,我们描述了观众如何与虚拟现实剧《你应该呆在家里》互动。我们为视听娱乐媒体提供了一个设计空间,用它来情境化虚拟现实戏剧,并讨论节目对虚拟现实技术的使用如何影响观众的观看方式。
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