{"title":"TOMO VOX: Exploring Cozy Games and Character-driven Storyworlds for Pediatric Voice Therapy","authors":"L. Chan, D. Chandross, Steven Cober, R. Lachman","doi":"10.1145/3505270.3558352","DOIUrl":null,"url":null,"abstract":"This project explores the role of “coziness” with a serious-games project to aid speech-language pathologists specializing in voice therapy for children. Existing vocal therapy resources lack effective game interactivity and compelling character-driven storyworlds, both of which are known to increase motivation and engagement in learning, especially in a pediatric context. Many pediatric therapies, including voice therapy, depend upon creating psychologically safe environments for their patients to reduce stress, promote mindfulness and encourage self-regulation. Our project incorporates a feeling of safety (or coziness) into game development, along with character design, and expertise in developing children's media as a case study for a voice therapy serious game.","PeriodicalId":375705,"journal":{"name":"Extended Abstracts of the 2022 Annual Symposium on Computer-Human Interaction in Play","volume":"24 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-11-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Extended Abstracts of the 2022 Annual Symposium on Computer-Human Interaction in Play","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3505270.3558352","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
This project explores the role of “coziness” with a serious-games project to aid speech-language pathologists specializing in voice therapy for children. Existing vocal therapy resources lack effective game interactivity and compelling character-driven storyworlds, both of which are known to increase motivation and engagement in learning, especially in a pediatric context. Many pediatric therapies, including voice therapy, depend upon creating psychologically safe environments for their patients to reduce stress, promote mindfulness and encourage self-regulation. Our project incorporates a feeling of safety (or coziness) into game development, along with character design, and expertise in developing children's media as a case study for a voice therapy serious game.