A Game Theoretic Approach for Modeling User-System Interaction in Networked Virtual Environments

Shaimaa Y. Lazem, D. Gračanin, Ayman A. Abdel-Hamid
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引用次数: 3

Abstract

Networked Virtual Environments (NVEs) are distributed 3D simulations shared among geographically dispersed users. Adaptive resource allocation is a key issue in NVEs, since user interactions affect system resources which in turn affect the user's experience. Such interplay between the users and the system can be modeled using Game Theory. Game Theory is an analytical tool that studies decision-making between interacting agents (players), where player decisions impact greatly other players. We propose a basic structure for a Game Theory model that describes the interaction between the users and the system in NVEs based on an exploratory study of mobile virtual environments.
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网络虚拟环境中用户系统交互建模的博弈论方法
网络虚拟环境(NVEs)是地理上分散的用户共享的分布式三维模拟。自适应资源分配是NVEs中的一个关键问题,因为用户交互会影响系统资源,而系统资源又会影响用户的体验。这种用户和系统之间的相互作用可以用博弈论来建模。博弈论是一种分析工具,研究相互作用的代理(玩家)之间的决策,其中玩家的决策对其他玩家的影响很大。基于对移动虚拟环境的探索性研究,我们提出了一个描述NVEs中用户与系统交互的博弈论模型的基本结构。
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