Efficient Large-Scale Sweep and Prune Methods with AABB Insertion and Removal

Daniel J. Tracy, S. Buss, Bryan M. Woods
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引用次数: 50

Abstract

We introduce new features for the broad phase algorithm sweep and prune that increase scalability for large virtual reality environments and allow for efficient AABB insertion and removal to support dynamic object creation and destruction. We introduce a novel segmented interval list structure that allows AABB insertion and removal without requiring a full sort of the axes. This algorithm is well-suited to large environments in which many objects are not moving at once. We analyze and test implementations of sweep and prune that include subdivision, batch insertion and removal, and segmented interval lists. Our tests show these techniques provide higher performance than previous sweep and prune methods, and perform better than octrees in temporally coherent environments.
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基于AABB插入和去除的高效大规模扫描和剪枝方法
我们为宽相位算法扫描和修剪引入了新功能,增加了大型虚拟现实环境的可扩展性,并允许高效的AABB插入和移除,以支持动态对象创建和销毁。我们引入了一种新的分段区间表结构,允许插入和删除AABB而不需要完整的轴排序。该算法非常适合于许多物体不同时移动的大型环境。我们分析和测试了扫描和剪枝的实现,包括细分、批量插入和删除以及分段间隔列表。我们的测试表明,这些技术提供了比以前的扫描和修剪方法更高的性能,并且在时间相干环境中比八叉树性能更好。
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