Understanding expectations with multiple controllers in an augmented reality videogame

Pejman Mirza-Babaei, N. Gale, João P. Costa, L. Nacke, Daniel M. Johnson
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引用次数: 1

Abstract

Player experiences and expectations are connected. The presumptions players have about how they control their gameplay interactions may shape the way they play and perceive videogames. A successfully engaging player experience might rest on the way controllers meet players' expectations. We studied player interaction with novel controllers on the Sony PlayStation Wonderbook, an augmented reality (AR) gaming system. Our goal was to understand player expectations regarding game controllers in AR game design. Based on this preliminary study, we propose several interaction guidelines for hybrid input from both augmented reality and physical game controllers
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了解增强现实视频游戏中多个控制器的期望
玩家体验和期望是相互联系的。玩家对自己如何控制玩法互动的假设可能会影响他们玩游戏和感知电子游戏的方式。成功吸引玩家的体验可能取决于控制器满足玩家期望的方式。我们研究了玩家与索尼PlayStation Wonderbook(一种增强现实(AR)游戏系统)上的新型控制器的交互。我们的目标是了解玩家对AR游戏设计中游戏控制器的期望。基于这一初步研究,我们提出了几种来自增强现实和物理游戏控制器的混合输入的交互准则
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