Maze commander: a collaborative asynchronous game using the oculus rift & the sifteo cubes

Pejman Sajjadi, Edgar Cebolledo, Sandra Trullemans, Olga De Troyer
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引用次数: 36

Abstract

In this paper we present Maze Commander, a two-player game using two different types of interaction. One player uses the Oculus Rift and the other uses the Sifteo Cubes. The game requires effective and efficient communication to win. We also conducted an evaluation. The results show a positive evaluation for the game experience and collaboration, but no significant differences in game experience between the two modes of interaction. However, preferred interaction modalities were not yet taken into consideration for selecting the participants. We also present lessons learned from this experiment, and our future work.
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迷宫指挥官:一款使用oculus rift和sifteo立方体的协作异步游戏
在本文中,我们将呈现《Maze Commander》,这是一款使用两种不同互动类型的双人游戏。一名玩家使用Oculus Rift,另一名玩家使用Sifteo Cubes。游戏需要有效和高效的沟通才能获胜。我们还进行了评估。结果显示,两种互动模式对游戏体验和协作有积极评价,但在游戏体验上没有显著差异。然而,在选择参与者时,还没有考虑到首选的互动方式。我们还介绍了从这次实验中吸取的经验教训,以及我们未来的工作。
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