Efficient handling of obligation constraints in synthesis from omega-regular specifications

S. Sohail, F. Somenzi
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Abstract

A finite state reactive system (for instance a hardware controller) can be specified through a set of ω-regular properties, most of which are often safety properties. In the game-based approach to synthesis, the specification is converted to a game between the system and the environment. A deterministic implementation is obtained from the game graph and a system's winning strategy. However, there are obstacles to extract an efficient implementation from the game in hardware. On the one hand, a large space must be explored to find a strategy that has a concise representation. On the other hand, the transition structure inherited from the game graph may correspond to a state encoding that is far from optimal. In the approach presented in this paper, the game is formulated as a sequence of Boolean equations. That leads to significant improvements in the quality of the implementation compared to existing automata-based techniques. It is also shown discussed to extend this approach to the synthesis from obligation properties.
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有效地处理从omega-regular规范合成的义务约束
有限状态无功系统(例如硬件控制器)可以通过一组ω-正则属性来指定,其中大多数通常是安全属性。在基于游戏的合成方法中,规范被转换为系统和环境之间的游戏。从博弈图和系统的制胜策略得到了一个确定性的实现。然而,在硬件中提取游戏的有效执行存在障碍。一方面,必须探索一个大空间,找到一个具有简洁表现的策略。另一方面,从游戏图继承的过渡结构可能与远非最佳的状态编码相对应。在本文提出的方法中,博弈被表述为一系列布尔方程。与现有的基于自动机的技术相比,这大大提高了实现的质量。本文还讨论了如何将这种方法扩展到义务属性的合成。
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