{"title":"Possibilities of Using and Implementing of Serious Games in Education to Improve Skills, Knowledge and Abilities","authors":"M. Hosťovecký","doi":"10.15414/isd2022.s5-2.05","DOIUrl":null,"url":null,"abstract":"Main goal of this paper is describe possibilities of integrating of serious games (SG) in education and their perspectives in education. These kind of games represent a specific category of games that is intended mainly for achieving an educational, affective or psychomotor goals. Today, we are a witnesses of increasing rise in many subjects. Today, games not represent just a fun, but also could be use as a tool for improve of knowledges, skills or abilities and competences. Of course, SG projects could be categorized from different points of view from science, art, humanities to medical SG. These games we are implementing at the schools from elementary, secondary schools, high schools to universities. We are presenting some of our design and development of SG focused on English prepositions, Paedagogos and Planetary Geography.","PeriodicalId":240144,"journal":{"name":"International Scientific Days 2022: Efficient Sustainable and Resilient Agriculture and Food Systems – the Interface of Science Politics and Practice. Proceedings of reviewed articles of international scientific conference","volume":"4 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Scientific Days 2022: Efficient Sustainable and Resilient Agriculture and Food Systems – the Interface of Science Politics and Practice. Proceedings of reviewed articles of international scientific conference","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.15414/isd2022.s5-2.05","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
Main goal of this paper is describe possibilities of integrating of serious games (SG) in education and their perspectives in education. These kind of games represent a specific category of games that is intended mainly for achieving an educational, affective or psychomotor goals. Today, we are a witnesses of increasing rise in many subjects. Today, games not represent just a fun, but also could be use as a tool for improve of knowledges, skills or abilities and competences. Of course, SG projects could be categorized from different points of view from science, art, humanities to medical SG. These games we are implementing at the schools from elementary, secondary schools, high schools to universities. We are presenting some of our design and development of SG focused on English prepositions, Paedagogos and Planetary Geography.