Acquiring Multiagent Cooperative Behavior in the RoboCup Soccer Simulation

Hidehisa Akiyama
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Abstract

The RoboCup Soccer Simulation is a research platform for multiagent systems and artificial intelligence. It is based on the RoboCup Soccer 2D Simulator, which enables two teams of 11 autonomous player agents and an autonomous coach agent to play a game of soccer with highly realistic rules and game play. The soccer simulation has devoted more attention to teamwork techniques than to robot control techniques. Therefore, we can avoid the burdens of developing and maintaining mechanical devices and also developing complex robot control tasks such as bipedal walking. These characteristics enable us to concentrate on research efforts related to teamwork. In order to acquire an appropriate teamwork, we need cooperative behavior models for coordinating teammate players, the methods to analyze opponent team behavior, and adaptaion techniques to the opponent strategy. As successful approaches to the first problem, we have proposed two important methods, a positioning model using triangulation and a sequential action planning using a tree-search method. These methods have already been implemented in our released code. In this talk, I introduce the effectiveness of these methods and the overview of our software. The recent research/development topics in the soccer simulation, especially opponent modeling and adaptation technique, are also introduced.
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机器人世界杯足球仿真中多智能体合作行为的获取
机器人世界杯足球仿真是一个多智能体系统和人工智能的研究平台。它以机器人世界杯足球2D模拟器为基础,使两支由11名自主球员代理和一名自主教练代理组成的球队能够以高度逼真的规则和游戏玩法进行足球比赛。足球仿真更注重团队合作技术而不是机器人控制技术。因此,我们可以避免开发和维护机械设备的负担,也可以避免开发复杂的机器人控制任务,如双足行走。这些特点使我们能够专注于与团队合作有关的研究工作。为了获得合适的团队合作,我们需要协调队友的合作行为模型、分析对手团队行为的方法以及对对手策略的适应技术。作为解决第一个问题的成功方法,我们提出了两种重要的方法,一种是使用三角测量的定位模型,另一种是使用树搜索方法的顺序行动计划。这些方法已经在我们发布的代码中实现了。在这次演讲中,我将介绍这些方法的有效性以及我们软件的概述。介绍了足球仿真的最新研究进展,特别是对手建模和自适应技术。
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