A deep reinforcement learning based approach towards generating human walking behavior with a neuromuscular model

Akhil S. Anand, Guoping Zhao, H. Roth, A. Seyfarth
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引用次数: 11

Abstract

A gait model capable of generating human-like walking behavior at both the kinematic and the muscular level can be a very useful framework for developing control schemes for humanoids and wearable robots such as exoskeletons and prostheses. In this work we demonstrated the feasibility of using deep reinforcement learning based approach for neuromuscular gait modelling. A lower limb gait model consists of seven segments, fourteen degrees of freedom, and twenty two Hill-type muscles was built to capture human leg dynamics and the characteristics of muscle properties. We implemented the proximal policy optimization algorithm to learn the sensory-motor mappings (control policy) and generate human-like walking behavior for the model. Human motion capture data, muscle activation patterns and metabolic cost estimation were included in the reward function for training. The results show that the model can closely reproduce the human kinematics and ground reaction forces during walking. It is capable of generating human walking behavior in a speed range from 0.6 m/s to 1.2 m/s. It is also able to withstand unexpected hip torque perturbations during walking. We further explored the advantages of using the neuromuscular based model over the ideal joint torque based model. We observed that the neuromuscular model is more sample efficient compared to the torque model.
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基于深度强化学习的神经肌肉模型生成人类行走行为的方法
能够在运动学和肌肉水平上产生类人行走行为的步态模型可以成为开发类人机器人和可穿戴机器人(如外骨骼和假肢)控制方案的非常有用的框架。在这项工作中,我们证明了使用基于深度强化学习的方法进行神经肌肉步态建模的可行性。建立了由7段、14个自由度和22个hill型肌肉组成的下肢步态模型,以捕捉人体腿部动力学和肌肉特性特征。我们实现了近端策略优化算法来学习感觉-运动映射(控制策略),并为模型生成类似人类的行走行为。人体动作捕捉数据、肌肉激活模式和代谢成本估算被纳入训练奖励函数。结果表明,该模型能较好地再现人体行走时的运动学和地面反作用力。它能够在0.6米/秒到1.2米/秒的速度范围内产生人类行走行为。它还能够承受行走过程中意想不到的髋部扭矩扰动。我们进一步探讨了使用基于神经肌肉的模型比基于理想关节扭矩的模型的优势。我们观察到,与扭矩模型相比,神经肌肉模型的样本效率更高。
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