首页 > 最新文献

2019 IEEE-RAS 19th International Conference on Humanoid Robots (Humanoids)最新文献

英文 中文
Whole-body Posture Generation by Adjusting Tool Force with CoG Movement: Application to Soil Digging 齿轮运动调节工具力产生全身姿势:在挖土中的应用
Pub Date : 2019-10-01 DOI: 10.1109/Humanoids43949.2019.9035006
Takayuki Murooka, Riku Shigematsu, Kunio Kojima, Fumihito Sugai, Youhei Kakiuchi, K. Okada, M. Inaba
Exerting large force is one of the difficult problems for a humanoid robot. In particular, the task which needs large force with a tool or the task whose reference force is unknown such as digging are more difficult. The task of digging was realized in the previous research, but with that method the robot cannot exert large force even though force is not enough for digging because the decision method of reference shovel force is only changing the direction of the current shovel force, and modification of the robot's CoG (center of gravity) is only used for balancing. In this paper, we proposed methods to determine the reference shovel force which is necessary enough to realize the task of digging, and generate feasible posture which exerts the reference shovel force within joint torque limits. To verify the methods, we conducted experiments of the task of digging using a life-size humanoid robot JAXON. JAXON succeeded digging with some soil from soft to hard.
施加大的力是类人机器人的难点之一。特别是需要使用工具施加较大力的任务或参考力未知的任务,如挖掘,难度更大。在之前的研究中实现了挖掘任务,但由于参考铲力的决定方法仅仅是改变当前铲力的方向,而机器人重心的改变仅仅是为了平衡,因此即使挖的力不够,机器人也无法施加较大的力。在本文中,我们提出了确定完成挖掘任务所需的参考铲力的方法,并产生在关节扭矩限制内施加参考铲力的可行姿态。为了验证这些方法,我们使用真人大小的人形机器人JAXON进行了挖掘任务的实验。JAXON成功地挖掘了一些由软到硬的土壤。
{"title":"Whole-body Posture Generation by Adjusting Tool Force with CoG Movement: Application to Soil Digging","authors":"Takayuki Murooka, Riku Shigematsu, Kunio Kojima, Fumihito Sugai, Youhei Kakiuchi, K. Okada, M. Inaba","doi":"10.1109/Humanoids43949.2019.9035006","DOIUrl":"https://doi.org/10.1109/Humanoids43949.2019.9035006","url":null,"abstract":"Exerting large force is one of the difficult problems for a humanoid robot. In particular, the task which needs large force with a tool or the task whose reference force is unknown such as digging are more difficult. The task of digging was realized in the previous research, but with that method the robot cannot exert large force even though force is not enough for digging because the decision method of reference shovel force is only changing the direction of the current shovel force, and modification of the robot's CoG (center of gravity) is only used for balancing. In this paper, we proposed methods to determine the reference shovel force which is necessary enough to realize the task of digging, and generate feasible posture which exerts the reference shovel force within joint torque limits. To verify the methods, we conducted experiments of the task of digging using a life-size humanoid robot JAXON. JAXON succeeded digging with some soil from soft to hard.","PeriodicalId":404758,"journal":{"name":"2019 IEEE-RAS 19th International Conference on Humanoid Robots (Humanoids)","volume":"12 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"117112624","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Refining 6D Object Pose Predictions using Abstract Render-and-Compare 精炼6D对象姿态预测使用抽象渲染和比较
Pub Date : 2019-10-01 DOI: 10.1109/Humanoids43949.2019.9035024
Arul Selvam Periyasamy, Max Schwarz, Sven Behnke
Robotic systems often require precise scene analysis capabilities, especially in unstructured, cluttered situations, as occurring in human-made environments. While current deep-learning based methods yield good estimates of object poses, they often struggle with large amounts of occlusion and do not take inter-object effects into account. Vision as inverse graphics is a promising concept for detailed scene analysis. A key element for this idea is a method for inferring scene parameter updates from the rasterized 2D scene. However, the rasterization process is notoriously difficult to invert, both due to the projection and occlusion process, but also due to secondary effects such as lighting or reflections. We propose to remove the latter from the process by mapping the rasterized image into an abstract feature space learned in a self-supervised way from pixel correspondences. Using only a light-weight inverse rendering module, this allows us to refine 6D object pose estimations in highly cluttered scenes by optimizing a simple pixel-wise difference in the abstract image representation. We evaluate our approach on the challenging YCB-Video dataset, where it yields large improvements and demonstrates a large basin of attraction towards the correct object poses.
机器人系统通常需要精确的场景分析能力,特别是在人工环境中发生的非结构化、混乱的情况下。虽然目前基于深度学习的方法可以很好地估计物体的姿势,但它们经常与大量遮挡作斗争,并且没有考虑到物体间的影响。视觉作为逆图形是一个很有前途的概念,用于详细的场景分析。这个想法的一个关键元素是从栅格化的2D场景中推断场景参数更新的方法。然而,栅格化过程是出了名的难以反转,既由于投影和遮挡过程,也由于次要影响,如照明或反射。我们建议通过将光栅化图像映射到以自监督方式从像素对应中学习的抽象特征空间来消除后者。仅使用轻量级的反向渲染模块,这允许我们通过优化抽象图像表示中的简单像素差异来优化高度混乱场景中的6D对象姿态估计。我们在具有挑战性的YCB-Video数据集上评估了我们的方法,在那里它产生了很大的改进,并展示了对正确物体姿势的巨大吸引力。
{"title":"Refining 6D Object Pose Predictions using Abstract Render-and-Compare","authors":"Arul Selvam Periyasamy, Max Schwarz, Sven Behnke","doi":"10.1109/Humanoids43949.2019.9035024","DOIUrl":"https://doi.org/10.1109/Humanoids43949.2019.9035024","url":null,"abstract":"Robotic systems often require precise scene analysis capabilities, especially in unstructured, cluttered situations, as occurring in human-made environments. While current deep-learning based methods yield good estimates of object poses, they often struggle with large amounts of occlusion and do not take inter-object effects into account. Vision as inverse graphics is a promising concept for detailed scene analysis. A key element for this idea is a method for inferring scene parameter updates from the rasterized 2D scene. However, the rasterization process is notoriously difficult to invert, both due to the projection and occlusion process, but also due to secondary effects such as lighting or reflections. We propose to remove the latter from the process by mapping the rasterized image into an abstract feature space learned in a self-supervised way from pixel correspondences. Using only a light-weight inverse rendering module, this allows us to refine 6D object pose estimations in highly cluttered scenes by optimizing a simple pixel-wise difference in the abstract image representation. We evaluate our approach on the challenging YCB-Video dataset, where it yields large improvements and demonstrates a large basin of attraction towards the correct object poses.","PeriodicalId":404758,"journal":{"name":"2019 IEEE-RAS 19th International Conference on Humanoid Robots (Humanoids)","volume":"38 2","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"120925535","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 14
On Force Synergies in Human Grasping Behavior 人类抓取行为中的力协同作用研究
Pub Date : 2019-10-01 DOI: 10.1109/Humanoids43949.2019.9035047
J. Starke, Konstantinos Chatzilygeroudis, A. Billard, T. Asfour
The human hand is a versatile and complex system with dexterous manipulation capabilities. For the transfer of human grasping capabilities to humanoid robotic and prosthetic hands, an understanding of the dynamic characteristics of grasp motions is fundamental. Although the analysis of grasp synergies, especially for kinematic hand postures, is a very active field of research, the description and transfer of grasp forces is still a challenging task. In this work, we introduce a novel representation of grasp synergies in the force space, socalled force synergies, which describe forces applied at contact locations in a low dimensional space and are inspired by the correlations between grasp forces in fingers and palm. To evaluate this novel representation, we conduct a human grasping study with eight subjects performing handover and tool use tasks on 14 objects with varying content and weight using 16 different grasp types. We capture contact forces at 18 locations within the hand together with the joint angle values of a data glove with 22 degrees of freedom. We identify correlations between contact forces and derive force synergies using dimensionality reduction techniques, which allow to represent grasp forces applied during grasping with only eight parameters.
人的手是一个多功能和复杂的系统,具有灵巧的操作能力。为了将人类抓取能力转移到类人机器人和假手,理解抓取运动的动态特性是基础。尽管对抓取协同效应的分析,特别是对运动学手部姿势的分析,是一个非常活跃的研究领域,但抓取力的描述和传递仍然是一项具有挑战性的任务。在这项工作中,我们引入了一种力空间中抓取协同作用的新表示,即所谓的力协同作用,它描述了施加在低维空间接触位置的力,并受到手指和手掌抓取力之间相关性的启发。为了评估这种新颖的表征,我们进行了一项人类抓取研究,8名受试者使用16种不同的抓取类型对14个不同内容和重量的物体执行交接和工具使用任务。我们捕获了手部18个位置的接触力以及22个自由度的数据手套的关节角度值。我们确定了接触力之间的相关性,并使用降维技术推导出力协同效应,该技术允许仅用八个参数表示抓取过程中施加的抓取力。
{"title":"On Force Synergies in Human Grasping Behavior","authors":"J. Starke, Konstantinos Chatzilygeroudis, A. Billard, T. Asfour","doi":"10.1109/Humanoids43949.2019.9035047","DOIUrl":"https://doi.org/10.1109/Humanoids43949.2019.9035047","url":null,"abstract":"The human hand is a versatile and complex system with dexterous manipulation capabilities. For the transfer of human grasping capabilities to humanoid robotic and prosthetic hands, an understanding of the dynamic characteristics of grasp motions is fundamental. Although the analysis of grasp synergies, especially for kinematic hand postures, is a very active field of research, the description and transfer of grasp forces is still a challenging task. In this work, we introduce a novel representation of grasp synergies in the force space, socalled force synergies, which describe forces applied at contact locations in a low dimensional space and are inspired by the correlations between grasp forces in fingers and palm. To evaluate this novel representation, we conduct a human grasping study with eight subjects performing handover and tool use tasks on 14 objects with varying content and weight using 16 different grasp types. We capture contact forces at 18 locations within the hand together with the joint angle values of a data glove with 22 degrees of freedom. We identify correlations between contact forces and derive force synergies using dimensionality reduction techniques, which allow to represent grasp forces applied during grasping with only eight parameters.","PeriodicalId":404758,"journal":{"name":"2019 IEEE-RAS 19th International Conference on Humanoid Robots (Humanoids)","volume":"32 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123751315","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 12
Data-Driven Model Predictive Control for the Contact-Rich Task of Food Cutting 多接触切削任务的数据驱动模型预测控制
Pub Date : 2019-10-01 DOI: 10.1109/Humanoids43949.2019.9035011
Ioanna Mitsioni, Y. Karayiannidis, J. A. Stork, D. Kragic
Modelling of contact-rich tasks is challenging and cannot be entirely solved using classical control approaches due to the difficulty of constructing an analytic description of the contact dynamics. Additionally, in a manipulation task like food-cutting, purely learning-based methods such as Reinforcement Learning, require either a vast amount of data that is expensive to collect on a real robot, or a highly realistic simulation environment, which is currently not available. This paper presents a data-driven control approach that employs a recurrent neural network to model the dynamics for a Model Predictive Controller. We build upon earlier work limited to torque-controlled robots and redefine it for velocity controlled ones. We incorporate force/torque sensor measurements, reformulate and further extend the control problem formulation. We evaluate the performance on objects used for training, as well as on unknown objects, by means of the cutting rates achieved and demonstrate that the method can efficiently treat different cases with only one dynamic model. Finally we investigate the behavior of the system during force-critical instances of cutting and illustrate its adaptive behavior in difficult cases.
由于难以建立接触动力学的解析描述,因此对多接触任务的建模是具有挑战性的,并且不能用经典的控制方法完全解决。此外,在像切食物这样的操作任务中,纯粹基于学习的方法,如强化学习,要么需要大量的数据,而在真实的机器人上收集这些数据是昂贵的,要么需要高度逼真的模拟环境,而这目前还无法实现。本文提出了一种数据驱动控制方法,该方法采用递归神经网络对模型预测控制器进行动态建模。我们建立在早期仅限于扭矩控制机器人的工作基础上,并将其重新定义为速度控制机器人。我们纳入了力/扭矩传感器测量,重新制定并进一步扩展了控制问题的制定。我们通过获得的切割率来评估该方法在训练对象和未知对象上的性能,并证明该方法可以有效地处理仅一个动态模型的不同情况。最后,我们研究了系统在切削力关键情况下的行为,并说明了它在困难情况下的自适应行为。
{"title":"Data-Driven Model Predictive Control for the Contact-Rich Task of Food Cutting","authors":"Ioanna Mitsioni, Y. Karayiannidis, J. A. Stork, D. Kragic","doi":"10.1109/Humanoids43949.2019.9035011","DOIUrl":"https://doi.org/10.1109/Humanoids43949.2019.9035011","url":null,"abstract":"Modelling of contact-rich tasks is challenging and cannot be entirely solved using classical control approaches due to the difficulty of constructing an analytic description of the contact dynamics. Additionally, in a manipulation task like food-cutting, purely learning-based methods such as Reinforcement Learning, require either a vast amount of data that is expensive to collect on a real robot, or a highly realistic simulation environment, which is currently not available. This paper presents a data-driven control approach that employs a recurrent neural network to model the dynamics for a Model Predictive Controller. We build upon earlier work limited to torque-controlled robots and redefine it for velocity controlled ones. We incorporate force/torque sensor measurements, reformulate and further extend the control problem formulation. We evaluate the performance on objects used for training, as well as on unknown objects, by means of the cutting rates achieved and demonstrate that the method can efficiently treat different cases with only one dynamic model. Finally we investigate the behavior of the system during force-critical instances of cutting and illustrate its adaptive behavior in difficult cases.","PeriodicalId":404758,"journal":{"name":"2019 IEEE-RAS 19th International Conference on Humanoid Robots (Humanoids)","volume":"3 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126941485","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 17
Virtual Reality Teleoperation of a Humanoid Robot Using Markerless Human Upper Body Pose Imitation 基于无标记人上身姿态模仿的仿人机器人的虚拟现实遥操作
Pub Date : 2019-10-01 DOI: 10.1109/Humanoids43949.2019.9035064
Matthias Hirschmanner, Christiana Tsiourti, T. Patten, M. Vincze
Teleoperation of robots with traditional input devices (joysticks, keyboard, etc.) is often difficult and cumbersome especially for novice users. We introduce an intuitive virtual reality (VR) based teleoperation system for humanoid robots that imitates the user's upper body pose. We present an algorithm to directly calculate the robot's joint angles from the teleoperator's arm poses using the Leap Motion Controller and a comfortable VR environment for visual feedback. The intuitiveness of the system is tested with 21 novice users performing two object manipulation tasks and compared with kinesthetic guidance which is a popular alternative to teleoperation for Learning from Demonstration (LfD). The majority of the users preferred our teleoperation system overall for both tasks, stating it was easier to learn. Users also showed objective performance improvement for one task in particular, exhibiting lower task duration. A video of the working system can be found at http://hirschmanner.com/teleoperation.
使用传统的输入设备(操纵杆、键盘等)对机器人进行远程操作通常是困难和繁琐的,特别是对新手来说。我们介绍了一种直观的基于虚拟现实(VR)的仿人机器人远程操作系统,该系统模仿用户的上半身姿势。本文提出了一种利用Leap运动控制器和舒适的虚拟现实环境进行视觉反馈,从远程操作者的手臂姿势直接计算机器人关节角度的算法。该系统的直观性测试了21个新手用户执行两个对象操作任务,并与动觉指导进行了比较,动觉指导是远程操作的一种流行的替代方案。对于这两个任务,大多数用户更喜欢我们的远程操作系统,表示它更容易学习。用户还在一个特定任务上表现出客观的性能改善,表现出更短的任务持续时间。可以在http://hirschmanner.com/teleoperation上找到工作系统的视频。
{"title":"Virtual Reality Teleoperation of a Humanoid Robot Using Markerless Human Upper Body Pose Imitation","authors":"Matthias Hirschmanner, Christiana Tsiourti, T. Patten, M. Vincze","doi":"10.1109/Humanoids43949.2019.9035064","DOIUrl":"https://doi.org/10.1109/Humanoids43949.2019.9035064","url":null,"abstract":"Teleoperation of robots with traditional input devices (joysticks, keyboard, etc.) is often difficult and cumbersome especially for novice users. We introduce an intuitive virtual reality (VR) based teleoperation system for humanoid robots that imitates the user's upper body pose. We present an algorithm to directly calculate the robot's joint angles from the teleoperator's arm poses using the Leap Motion Controller and a comfortable VR environment for visual feedback. The intuitiveness of the system is tested with 21 novice users performing two object manipulation tasks and compared with kinesthetic guidance which is a popular alternative to teleoperation for Learning from Demonstration (LfD). The majority of the users preferred our teleoperation system overall for both tasks, stating it was easier to learn. Users also showed objective performance improvement for one task in particular, exhibiting lower task duration. A video of the working system can be found at http://hirschmanner.com/teleoperation.","PeriodicalId":404758,"journal":{"name":"2019 IEEE-RAS 19th International Conference on Humanoid Robots (Humanoids)","volume":"96 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115543235","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 13
Automated Design of Simple and Robust Manipulators for Dexterous In-Hand Manipulation Tasks using Evolutionary Strategies 基于进化策略的灵巧手操作任务简单鲁棒机械手的自动化设计
Pub Date : 2019-10-01 DOI: 10.1109/Humanoids43949.2019.9035055
Andre Meixner, Christopher Hazard, N. Pollard
In spite of substantial progress, robust and dexterous in-hand manipulation remains a robotics grand challenge. Recent research has shown that optimization of robot hand morphology for specific tasks can result in custom hand designs that are low-cost, easy to maintain, and highly capable. However, the resulting manipulation strategies may not be very robust or generalizable in real-world situations. This paper shows that robustness can be improved dramatically by optimizing controls instead of contact force / trajectories and by considering uncertainty explicitly during the optimization process. We present a evolutionary algorithm based pipeline for co-optimizing hand morphology and control strategy over families of problems and initial states in order to achieve robust in-hand manipulation. We demonstrate that this approach produces robust results which utilize all surfaces of the hand and surprising dynamic motions. We showcase the advantage of optimizing joint limit values to create robust designs. Furthermore, we demonstrate that our approach is complementary to trajectory optimization based approaches and can be utilized to improve robustness of such results as well as to create custom hand designs from scratch. Results are shown for repositioning and reorienting diverse objects relative to the palm of the hand.
尽管取得了长足的进步,但强健而灵巧的手持操作仍然是机器人技术的一大挑战。最近的研究表明,针对特定任务优化机器人手形态可以实现低成本、易于维护和高性能的定制人手设计。然而,在实际情况下,生成的操作策略可能不是非常健壮或可推广的。本文表明,通过优化控制而不是优化接触力/轨迹,并在优化过程中明确考虑不确定性,可以显著提高鲁棒性。我们提出了一种基于进化算法的管道,用于对问题族和初始状态的手部形态和控制策略进行协同优化,以实现鲁棒的手部操作。我们证明,这种方法产生稳健的结果,利用手的所有表面和惊人的动态运动。我们展示了优化关节限值以创建稳健设计的优势。此外,我们证明了我们的方法是对基于轨迹优化的方法的补充,可以用来提高这些结果的鲁棒性,以及从头开始创建定制的手设计。结果显示,重新定位和重新定向不同的对象相对于手掌。
{"title":"Automated Design of Simple and Robust Manipulators for Dexterous In-Hand Manipulation Tasks using Evolutionary Strategies","authors":"Andre Meixner, Christopher Hazard, N. Pollard","doi":"10.1109/Humanoids43949.2019.9035055","DOIUrl":"https://doi.org/10.1109/Humanoids43949.2019.9035055","url":null,"abstract":"In spite of substantial progress, robust and dexterous in-hand manipulation remains a robotics grand challenge. Recent research has shown that optimization of robot hand morphology for specific tasks can result in custom hand designs that are low-cost, easy to maintain, and highly capable. However, the resulting manipulation strategies may not be very robust or generalizable in real-world situations. This paper shows that robustness can be improved dramatically by optimizing controls instead of contact force / trajectories and by considering uncertainty explicitly during the optimization process. We present a evolutionary algorithm based pipeline for co-optimizing hand morphology and control strategy over families of problems and initial states in order to achieve robust in-hand manipulation. We demonstrate that this approach produces robust results which utilize all surfaces of the hand and surprising dynamic motions. We showcase the advantage of optimizing joint limit values to create robust designs. Furthermore, we demonstrate that our approach is complementary to trajectory optimization based approaches and can be utilized to improve robustness of such results as well as to create custom hand designs from scratch. Results are shown for repositioning and reorienting diverse objects relative to the palm of the hand.","PeriodicalId":404758,"journal":{"name":"2019 IEEE-RAS 19th International Conference on Humanoid Robots (Humanoids)","volume":"65 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129106173","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 5
An Adaptive, Humanlike Robot Hand with Selective Interdigitation: Towards Robust Grasping and Dexterous, In-Hand Manipulation 具有选择性交叉的自适应类人机械手:实现健壮的抓取和灵巧的手持操作
Pub Date : 2019-10-01 DOI: 10.1109/Humanoids43949.2019.9035037
George P. Kontoudis, Minas Liarokapis, K. Vamvoudakis
This paper presents an adaptive robot hand that is capable of performing selective interdigitation, robust grasping, and dexterous, in-hand manipulation. The design consists of underactuated, compliant, anthropomorphic robot fingers that are implemented with flexure joints based on elastomer materials (urethane rubber). The metacarpophalangeal (MCP) joint of each finger can achieve both flexion/extension and abduction/adduction. The use of differential mechanisms simplifies the actuation scheme, as we utilize only two actuators for four fingers, achieving affordable dexterity. The two actuators offer increased power transmission during the execution of grasping and manipulation tasks. The importance of the thumb is highlighted with the use of two individual tendon-routing systems for its control. An analytical model is employed to derive the rotational stiffness of the finger flexure joints and select appropriate actuators. Selective interdigitation allows the robot hand to switch from pinch grasp configurations to power grasp configurations optimizing the performance of the device for specific objects. The design can be fabricated with off-the-shelf materials and rapid prototyping techniques, while its efficiency has been validated using an extensive set of experimental paradigms that involved the execution of complex tasks with everyday life objects.
本文提出了一种自适应机械手,能够执行选择性交叉,鲁棒抓取和灵巧的在手操作。该设计由欠驱动、柔顺、拟人化的机器人手指组成,这些手指由基于弹性体材料(聚氨酯橡胶)的柔性关节实现。每个手指的掌指关节(MCP)可以实现屈伸和外展/内收。差动机构的使用简化了驱动方案,因为我们只利用两个致动器的四个手指,实现负担得起的灵活性。这两个执行器在执行抓取和操作任务期间提供了增加的动力传输。拇指的重要性是突出使用两个单独的肌腱路由系统的控制。采用解析模型推导了手指屈曲关节的转动刚度,并选择了合适的作动器。选择性交叉允许机器人手从捏握配置切换到动力抓握配置,优化设备针对特定对象的性能。该设计可以用现成的材料和快速原型技术制造,而其效率已经通过一系列广泛的实验范式得到验证,这些实验范式涉及使用日常生活对象执行复杂任务。
{"title":"An Adaptive, Humanlike Robot Hand with Selective Interdigitation: Towards Robust Grasping and Dexterous, In-Hand Manipulation","authors":"George P. Kontoudis, Minas Liarokapis, K. Vamvoudakis","doi":"10.1109/Humanoids43949.2019.9035037","DOIUrl":"https://doi.org/10.1109/Humanoids43949.2019.9035037","url":null,"abstract":"This paper presents an adaptive robot hand that is capable of performing selective interdigitation, robust grasping, and dexterous, in-hand manipulation. The design consists of underactuated, compliant, anthropomorphic robot fingers that are implemented with flexure joints based on elastomer materials (urethane rubber). The metacarpophalangeal (MCP) joint of each finger can achieve both flexion/extension and abduction/adduction. The use of differential mechanisms simplifies the actuation scheme, as we utilize only two actuators for four fingers, achieving affordable dexterity. The two actuators offer increased power transmission during the execution of grasping and manipulation tasks. The importance of the thumb is highlighted with the use of two individual tendon-routing systems for its control. An analytical model is employed to derive the rotational stiffness of the finger flexure joints and select appropriate actuators. Selective interdigitation allows the robot hand to switch from pinch grasp configurations to power grasp configurations optimizing the performance of the device for specific objects. The design can be fabricated with off-the-shelf materials and rapid prototyping techniques, while its efficiency has been validated using an extensive set of experimental paradigms that involved the execution of complex tasks with everyday life objects.","PeriodicalId":404758,"journal":{"name":"2019 IEEE-RAS 19th International Conference on Humanoid Robots (Humanoids)","volume":"4 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130620078","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 7
Multi-contact Stability of Humanoids using ZMP and CWC 基于ZMP和CWC的仿人机器人多接触稳定性研究
Pub Date : 2019-10-01 DOI: 10.1109/Humanoids43949.2019.9035029
Zhenting Wang, K. Harada, Weiwei Wan
We propose a method for checking the multicontact stability of humanoids simultaneously using Zero Moment Point (ZMP) and Contact Wrench Cone (CWC). The main idea of our method is to derive the friction constraints of foot contact using soft-finger contact model. Thanks to the similar definition of ZMP and the soft-finger contact model, it is able to use the friction ellipsoid computed from the soft-finger contact model at ZMP to replace the 6 dimensional wrench that computed from the friction constraints at each contact point of the foot contact. By using our proposed method, the stability of the foot rotation can be judged by using the ZMP while other factors affecting the stability of a robot can be judged by the CWC. By combining two wrench spaces, our method can be used to check the stability of humanoids which walking on the horizontal floor with hand contact with the environment.
提出了一种利用零力矩点(ZMP)和接触扳手锥(CWC)同时检测仿人机器人多接触稳定性的方法。该方法的主要思想是利用软手指接触模型推导足部接触的摩擦约束。由于ZMP与软指接触模型的定义相似,因此可以使用由ZMP软指接触模型计算得到的摩擦椭球来代替由脚部接触的每个接触点的摩擦约束计算得到的6维扳手。利用本文提出的方法,可以通过ZMP来判断足部旋转的稳定性,而其他影响机器人稳定性的因素可以通过CWC来判断。通过结合两个扳手空间,我们的方法可以用于检测手与环境接触在水平地板上行走的类人机器人的稳定性。
{"title":"Multi-contact Stability of Humanoids using ZMP and CWC","authors":"Zhenting Wang, K. Harada, Weiwei Wan","doi":"10.1109/Humanoids43949.2019.9035029","DOIUrl":"https://doi.org/10.1109/Humanoids43949.2019.9035029","url":null,"abstract":"We propose a method for checking the multicontact stability of humanoids simultaneously using Zero Moment Point (ZMP) and Contact Wrench Cone (CWC). The main idea of our method is to derive the friction constraints of foot contact using soft-finger contact model. Thanks to the similar definition of ZMP and the soft-finger contact model, it is able to use the friction ellipsoid computed from the soft-finger contact model at ZMP to replace the 6 dimensional wrench that computed from the friction constraints at each contact point of the foot contact. By using our proposed method, the stability of the foot rotation can be judged by using the ZMP while other factors affecting the stability of a robot can be judged by the CWC. By combining two wrench spaces, our method can be used to check the stability of humanoids which walking on the horizontal floor with hand contact with the environment.","PeriodicalId":404758,"journal":{"name":"2019 IEEE-RAS 19th International Conference on Humanoid Robots (Humanoids)","volume":"58 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124181113","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Position-Based Lateral Balance Control for Knee-Stretched Biped Robot 基于位置的双足机器人横向平衡控制
Pub Date : 2019-10-01 DOI: 10.1109/Humanoids43949.2019.9035077
S. Kajita, M. Benallegue, Rafael Cisneros Limón, T. Sakaguchi, M. Morisawa, H. Kaminaga, Iori Kumagai, K. Kaneko, F. Kanehiro
This paper discusses a lateral balance controller for a biped robot with both legs fully extended. In a conventional position-controlled legged robot, a balance control with stretched knees is an open problem since the mechanical singularity prevents the direct control of the floor force distribution. To control forces indirectly, we introduce an additional acceleration of the center of mass and a ZMP modification as control inputs. The lateral balance controller is designed as a state feedback system by using a data driven approach. The proposed lateral controller was merged with a sagittal controller based on the Spatially Quantized Dynamics (SQD), then it helped our humanoid robot HRP-2Kai to achieve laterally well balanced, knee-stretched, and long stride gait.
本文讨论了一种双足机器人的横向平衡控制器。在传统的位置控制的腿式机器人中,由于机械奇异性阻碍了对地板力分布的直接控制,伸直膝盖的平衡控制是一个悬而未决的问题。为了间接控制力,我们引入了一个额外的质心加速度和一个ZMP修改作为控制输入。采用数据驱动的方法,将横向平衡控制器设计为状态反馈系统。将所提出的横向控制器与基于空间量化动力学(SQD)的矢状控制器相结合,帮助人形机器人HRP-2Kai实现横向平衡、膝关节伸展和大跨步步态。
{"title":"Position-Based Lateral Balance Control for Knee-Stretched Biped Robot","authors":"S. Kajita, M. Benallegue, Rafael Cisneros Limón, T. Sakaguchi, M. Morisawa, H. Kaminaga, Iori Kumagai, K. Kaneko, F. Kanehiro","doi":"10.1109/Humanoids43949.2019.9035077","DOIUrl":"https://doi.org/10.1109/Humanoids43949.2019.9035077","url":null,"abstract":"This paper discusses a lateral balance controller for a biped robot with both legs fully extended. In a conventional position-controlled legged robot, a balance control with stretched knees is an open problem since the mechanical singularity prevents the direct control of the floor force distribution. To control forces indirectly, we introduce an additional acceleration of the center of mass and a ZMP modification as control inputs. The lateral balance controller is designed as a state feedback system by using a data driven approach. The proposed lateral controller was merged with a sagittal controller based on the Spatially Quantized Dynamics (SQD), then it helped our humanoid robot HRP-2Kai to achieve laterally well balanced, knee-stretched, and long stride gait.","PeriodicalId":404758,"journal":{"name":"2019 IEEE-RAS 19th International Conference on Humanoid Robots (Humanoids)","volume":"4 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114223210","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 7
Designing Grasping Tools for Robotic Assembly Based on Shape Analysis of Parts 基于零件形状分析的机器人装配抓取工具设计
Pub Date : 2019-10-01 DOI: 10.1109/Humanoids43949.2019.9035040
Kento Nakayama, Weiwei Wan, K. Harada
This paper aims to provide a method for automatically designing a set of grasping tools performing a sequence of robotic assembly tasks. First, the convex shape decomposition is applied to extract the grasped part of an object. From the shape information of the part, we determine the number of fingers of the grasping tool as well as the stroke and dimension of each finger. Next, the detailed shape of finger surface such as the slant angle and the curvature radius is determined by applying the plane clustering to the surface of the grasped part. We consider reducing the number of grasping tools used in a whole sequence of assembly by checking if a same grasping tool can be commonly used between two individual assembly tasks. Finally, the proposed method was verified through a series of robotic assembly experiments.
本文旨在提供一种自动设计一套执行机器人装配任务的抓取工具的方法。首先,采用凸形分解提取被抓物体的部分;根据零件的形状信息,确定抓取工具的手指数量以及每个手指的行程和尺寸。然后,将平面聚类应用于被抓部位表面,确定手指表面的倾斜角、曲率半径等细节形状。我们考虑通过检查在两个单独的装配任务之间是否可以通常使用相同的抓取工具来减少在整个装配序列中使用的抓取工具的数量。最后,通过一系列机器人装配实验对所提方法进行了验证。
{"title":"Designing Grasping Tools for Robotic Assembly Based on Shape Analysis of Parts","authors":"Kento Nakayama, Weiwei Wan, K. Harada","doi":"10.1109/Humanoids43949.2019.9035040","DOIUrl":"https://doi.org/10.1109/Humanoids43949.2019.9035040","url":null,"abstract":"This paper aims to provide a method for automatically designing a set of grasping tools performing a sequence of robotic assembly tasks. First, the convex shape decomposition is applied to extract the grasped part of an object. From the shape information of the part, we determine the number of fingers of the grasping tool as well as the stroke and dimension of each finger. Next, the detailed shape of finger surface such as the slant angle and the curvature radius is determined by applying the plane clustering to the surface of the grasped part. We consider reducing the number of grasping tools used in a whole sequence of assembly by checking if a same grasping tool can be commonly used between two individual assembly tasks. Finally, the proposed method was verified through a series of robotic assembly experiments.","PeriodicalId":404758,"journal":{"name":"2019 IEEE-RAS 19th International Conference on Humanoid Robots (Humanoids)","volume":"32 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126444110","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
期刊
2019 IEEE-RAS 19th International Conference on Humanoid Robots (Humanoids)
全部 Acc. Chem. Res. ACS Applied Bio Materials ACS Appl. Electron. Mater. ACS Appl. Energy Mater. ACS Appl. Mater. Interfaces ACS Appl. Nano Mater. ACS Appl. Polym. Mater. ACS BIOMATER-SCI ENG ACS Catal. ACS Cent. Sci. ACS Chem. Biol. ACS Chemical Health & Safety ACS Chem. Neurosci. ACS Comb. Sci. ACS Earth Space Chem. ACS Energy Lett. ACS Infect. Dis. ACS Macro Lett. ACS Mater. Lett. ACS Med. Chem. Lett. ACS Nano ACS Omega ACS Photonics ACS Sens. ACS Sustainable Chem. Eng. ACS Synth. Biol. Anal. Chem. BIOCHEMISTRY-US Bioconjugate Chem. BIOMACROMOLECULES Chem. Res. Toxicol. Chem. Rev. Chem. Mater. CRYST GROWTH DES ENERG FUEL Environ. Sci. Technol. Environ. Sci. Technol. Lett. Eur. J. Inorg. Chem. IND ENG CHEM RES Inorg. Chem. J. Agric. Food. Chem. J. Chem. Eng. Data J. Chem. Educ. J. Chem. Inf. Model. J. Chem. Theory Comput. J. Med. Chem. J. Nat. Prod. J PROTEOME RES J. Am. Chem. Soc. LANGMUIR MACROMOLECULES Mol. Pharmaceutics Nano Lett. Org. Lett. ORG PROCESS RES DEV ORGANOMETALLICS J. Org. Chem. J. Phys. Chem. J. Phys. Chem. A J. Phys. Chem. B J. Phys. Chem. C J. Phys. Chem. Lett. Analyst Anal. Methods Biomater. Sci. Catal. Sci. Technol. Chem. Commun. Chem. Soc. Rev. CHEM EDUC RES PRACT CRYSTENGCOMM Dalton Trans. Energy Environ. Sci. ENVIRON SCI-NANO ENVIRON SCI-PROC IMP ENVIRON SCI-WAT RES Faraday Discuss. Food Funct. Green Chem. Inorg. Chem. Front. Integr. Biol. J. Anal. At. Spectrom. J. Mater. Chem. A J. Mater. Chem. B J. Mater. Chem. C Lab Chip Mater. Chem. Front. Mater. Horiz. MEDCHEMCOMM Metallomics Mol. Biosyst. Mol. Syst. Des. Eng. Nanoscale Nanoscale Horiz. Nat. Prod. Rep. New J. Chem. Org. Biomol. Chem. Org. Chem. Front. PHOTOCH PHOTOBIO SCI PCCP Polym. Chem.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1