Classifiqui: The game for software Requirements Classification Learning

Francisco Elenilson Pessoa Monteiro, R. M. Carvalho, E. Gonçalves
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Abstract

Many problems in software development happen due to missing or insufficient handling of software requirements. The area that deals with how professionals must discover, document and validate requirements is Requirements Engineering (RE). RE is concerned with eliciting, analyzing, specifying, validating and managing user needs to be met by the software. In elicitation, professionals must discover and understand what are the customers and users needs. In this phase, a lot of information is passed on to the analysts and normally this information does not come in a succinct, complete and well-organized list. Serious games have been used to support several areas of computing knowledge, including RE. However, there is still a gap to support teaching requirements classification through play. Thus, this work presents the CLASSIFIQUI game, which was proposed to support the teaching of requirements classification. The game was evaluated through a study and proved to be suitable for teaching requirements classification.
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分类:软件需求分类学习的游戏
软件开发中的许多问题是由于缺少或没有充分处理软件需求而发生的。处理专业人员必须如何发现、记录和验证需求的领域是需求工程(RE)。RE关注的是软件要满足的用户需求的引出、分析、指定、验证和管理。在启发中,专业人员必须发现并理解客户和用户的需求。在这个阶段,大量信息被传递给分析人员,通常这些信息不会以简洁、完整和组织良好的列表形式出现。严肃的游戏已经被用来支持包括RE在内的几个计算知识领域。然而,在通过游戏来支持教学需求分类方面仍然存在差距。因此,本文提出了支持需求分类教学的CLASSIFIQUI游戏。通过研究对游戏进行了评价,证明游戏适合教学需求分类。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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