Evaluation of a Serious Game Promoting Nutrition and Food Literacy: Experiment Design and Preliminary Results

K. Mitsis, K. Zarkogianni, K. Dalakleidi, G. Mourkousis, K. Nikita
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引用次数: 3

Abstract

In this paper, preliminary results of the evaluation of a serious game promoting nutrition literacy (NL) and food literacy (FL) are presented. The serious game's effectiveness was evaluated in terms of educational value and user experience through a two-part evaluation strategy. In the first part, a quasi-experimental study was designed to assess the serious game's educational value compared to an alternative intervention based on the study of text-based material. Appropriate questionnaires were delivered prior to, immediately after, and one week after the intervention. In the second part of the evaluation strategy, the user experience was measured by means of the Game Experience Questionnaire (GEQ). Nineteen and 29 participants enrolled in the first and second part of the evaluation, respectively. The results of the study showed that both serious game and control intervention enhance user's NL and FL skills (p-value = 0.002, 0.025 respectively). Comparison between the two groups did not yield significant results (p-value = 0.25). Increased levels of competence, immersion, flow and positive affect were declared in the GEQ demonstrating the attractiveness of the serious game. Moreover, the study revealed an important association between the level of game interaction, as measured by the number of mouse clicks per second, and the user experience. Intermediate levels of mouse interaction indicate lower user engagement.
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一个促进营养和食物素养的严肃游戏的评价:实验设计和初步结果
本文介绍了一款促进营养素养(NL)和食物素养(FL)的严肃游戏的初步评估结果。这款严肃游戏的有效性是通过两部分评估策略从教育价值和用户体验两方面进行评估的。在第一部分中,我们设计了一项准实验研究来评估严肃游戏与基于文本材料研究的替代干预的教育价值。在干预前、干预后和干预后一周分别发放适当的问卷。在评估策略的第二部分,我们通过游戏体验问卷(GEQ)来衡量用户体验。分别有19名和29名参与者参加了第一部分和第二部分的评估。研究结果显示,严肃游戏干预和控制干预均能提高用户的NL和FL技能(p值分别为0.002和0.025)。两组比较无显著性结果(p值= 0.25)。在GEQ中,能力、沉浸感、心流和积极影响水平的提高证明了严肃游戏的吸引力。此外,该研究还揭示了游戏互动水平(游戏邦注:以每秒鼠标点击次数衡量)与用户体验之间的重要联系。中等水平的鼠标交互表明较低的用户粘性。
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