Engaging Governments in Open Data Policies through Gaming

F. Kleiman
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引用次数: 4

Abstract

Open data can be used to increase the transparency and accountability of governments. Yet, opening of data is still limited. One important reason originates from the limited willingness of public servants to open data. The typical risk-averse environment of the public sector has the prevalence of a culture emphasizing the barriers of open data over its advantages. Furthermore, issues like the unclear trade-offs between public values, the fear of violating privacy, lack of knowledge of possible measures to avoid (or reduce) risks results in lower willingness to open data. The main problem addressed by this research is how to change bureaucrat's willingness to open more data by developing and testing a game intervention. The game will be based on causal mechanisms, which are hypothesized cause-effect relationships that can result in higher levels of willingness to open data. An interactive simulated and safe environment (game) will allow civil servants to experience new open-data routines and should result in the behavioral change.
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通过游戏让政府参与开放数据政策
开放数据可用于提高政府的透明度和问责制。然而,数据的开放仍然有限。一个重要的原因是公务员开放数据的意愿有限。公共部门典型的风险规避环境中,普遍存在一种文化,强调开放数据的障碍而不是其优势。此外,诸如公共价值之间不明确的权衡、对侵犯隐私的恐惧、对避免(或减少)风险的可能措施缺乏了解等问题,导致开放数据的意愿较低。本研究解决的主要问题是如何通过开发和测试游戏干预来改变官僚开放更多数据的意愿。游戏将基于因果机制,这是一种假设的因果关系,可以导致更高水平的开放数据的意愿。一个互动的模拟和安全的环境(游戏)将使公务员体验新的开放数据惯例,并应导致行为改变。
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