Using Gamification to Improve Literacy Skills

Jamie Mahoney, K. M. Buttrey
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Abstract

Students in the 21st century are learning by doing and playing. Teachers need to incorporate technology into everyday tasks. Games assist students in the learning process. Once students have learned a task through the playing process, they will remember this much easier and longer than simply doing a worksheet. Research shows students enjoy interactive and engaging activities and will choose these types of activities over pencil and paper types of activities. Teachers must prepare students for the future which involves more critical thinking and technological types of skills. Traditional teaching methods and styles have underused technology tools and pedagogical methods. The 2020 Covid pandemic and remote learning delivery style assisted teachers in developing new tools and methods to reach and teach all students with various and diverse needs.
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利用游戏化提高读写能力
21世纪的学生在做和玩中学习。教师需要将科技融入日常工作中。游戏有助于学生的学习过程。一旦学生在游戏过程中学会了一个任务,他们就会比简单地做一个工作表更容易、更长久地记住这个任务。研究表明,学生喜欢互动和参与的活动,并且会选择这些类型的活动,而不是铅笔和纸类型的活动。教师必须让学生为未来做好准备,这涉及到更多的批判性思维和技术类型的技能。传统的教学方法和风格没有充分利用技术工具和教学方法。2020年的Covid大流行和远程学习方式帮助教师开发新的工具和方法,以接触和教授所有有不同需求的学生。
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