Neurophysiological Variations in Food Decision-Making within Virtual and Real Environments

Charissa S. L. Cheah, Stephen P. Kaputsos, V. Mandalapu, Truc Tran, Salih Barman, Sarah E. Jung, Kathy T. T. Vu, Travis D. Masterson, Ryan Zuber, L. Boot, Jiaqi Gong
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引用次数: 7

Abstract

Simple lifestyle changes such as improving one's diet and getting sufficient exercise could significantly reduce the risk of developing obesity and related diseases such as diabetes, heart disease, stroke, and cancer. However, changing eating behavior is challenging because eating is a part of the human behavior system. This paper introduces a pilot study that examined the multifactorial neurophysiological correlates of food decision-making behavior, with potential implications for the development of effective treatments for individuals with dysfunctional eating. The experimental protocol was designed in a virtual reality (VR) and real-life (RL) buffet setting. Eleven participants (aged 18 – 25 years; Mean = 20.45, SD = 2.30) were recruited and equipped with various body sensors (e.g., prefrontal cortex functional near-infrared spectroscopy (fNIRS), electrocardiography (ECG), galvanic skin response (GSR), eye movement and body motion) to capture their neurological and physiological data as they were making food selections. In this exploratory study, we aimed to identify patterns of neural and physiological activity during food selection and associations with the nutritional content of individuals' final food selection in VR and RL buffets. Findings revealed that the left inferior frontal gyrus demonstrated significant differential activation when subjects chose high compared to low density food in both settings. These findings suggest that VR simulations may provide similar neural response to real world environments, particularly in control regions of the brain.
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虚拟和真实环境中食物决策的神经生理变化
简单的生活方式改变,如改善饮食和充分锻炼,可以显著降低患肥胖和相关疾病的风险,如糖尿病、心脏病、中风和癌症。然而,改变饮食习惯是具有挑战性的,因为饮食是人类行为系统的一部分。本文介绍了一项初步研究,该研究检查了食物决策行为的多因素神经生理学相关性,对开发有效治疗饮食功能失调个体的潜在影响。实验方案设计在虚拟现实(VR)和现实生活(RL)自助餐设置。11名参与者(18 - 25岁);平均= 20.45,标准差= 2.30),并配备了各种身体传感器(如前额皮质功能近红外光谱(fNIRS)、心电图(ECG)、皮肤电反应(GSR)、眼动和身体运动),以捕捉他们在选择食物时的神经和生理数据。在这项探索性研究中,我们旨在确定在VR和RL自助餐中,个体在食物选择过程中的神经和生理活动模式,以及与最终食物选择的营养成分的关联。研究结果显示,在两种情况下,当受试者选择高密度食物和低密度食物时,左额下回的激活表现出显著的差异。这些发现表明,虚拟现实模拟可能会提供与现实世界环境相似的神经反应,尤其是在大脑的控制区域。
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