{"title":"Prolonged distraction testing game implemented with ImpactJS HTML5, Gamepad and Neurosky","authors":"Jeffrey Cheng, Griffin Mabasa, C. Oppus","doi":"10.1109/HNICEM.2014.7016184","DOIUrl":null,"url":null,"abstract":"This research aims to let people know their hierarchy of prolonged distractions starting from the most distracting to the least distracting factors while driving a car. In order to do this, an HTML5 game that simulated a car drive with numerous distractions, which include both audio and visual distractions, was created. The player of the game needs to wear an EEG device, Neurosky, for his or her Beta waves to be detected and collected. The collected Beta waves are then passed to the HTML5 game for processing. This process correlated prolonged distractions with their respective hierarchical position for the player. Once the player receives his/her respective hierarchy of prolonged distractions, he/she will be able to improve and even learn to avoid certain distractions.","PeriodicalId":309548,"journal":{"name":"2014 International Conference on Humanoid, Nanotechnology, Information Technology, Communication and Control, Environment and Management (HNICEM)","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2014-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"7","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2014 International Conference on Humanoid, Nanotechnology, Information Technology, Communication and Control, Environment and Management (HNICEM)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/HNICEM.2014.7016184","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 7
Abstract
This research aims to let people know their hierarchy of prolonged distractions starting from the most distracting to the least distracting factors while driving a car. In order to do this, an HTML5 game that simulated a car drive with numerous distractions, which include both audio and visual distractions, was created. The player of the game needs to wear an EEG device, Neurosky, for his or her Beta waves to be detected and collected. The collected Beta waves are then passed to the HTML5 game for processing. This process correlated prolonged distractions with their respective hierarchical position for the player. Once the player receives his/her respective hierarchy of prolonged distractions, he/she will be able to improve and even learn to avoid certain distractions.