“Tap, squeeze and stir” the virtual world: Touching the different states of matter through 6DoF haptic interaction

G. Cirio, M. Marchal, A. Gentil, A. Lécuyer
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引用次数: 10

Abstract

Haptic interaction with virtual objects is a major concern in the virtual reality field. There are many physically-based efficient models that enable the simulation of a specific type of media, e.g. fluid volumes, deformable and rigid bodies. However, combining these often heterogeneous algorithms in the same virtual world in order to simulate and interact with different types of media can be a complex task. In this paper, we propose the first haptic rendering technique for the simulation and the interaction with multistate media, namely fluids, deformable bodies and rigid bodies, in real-time and with 6DoF haptic feedback. Based on the Smoothed-Particle Hydrodynamics (SPH) physical model for all three types of media, our method avoids the complexity of dealing with different algorithms and their coupling. We achieve high update rates while simulating a physically-based virtual world governed by fluid and elasticity theories, and show how to render interaction forces and torques through a 6DoF haptic device.
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“轻拍、挤压、搅拌”虚拟世界:通过6DoF触觉交互,触摸物质的不同状态
与虚拟物体的触觉交互是虚拟现实领域的一个主要问题。有许多基于物理的高效模型可以模拟特定类型的介质,例如流体体积、可变形体和刚体。然而,为了模拟不同类型的媒体并与之交互,在同一个虚拟世界中结合这些通常是异构的算法可能是一项复杂的任务。在本文中,我们提出了第一个实时的、具有6DoF触觉反馈的仿真和与多状态介质(即流体、可变形体和刚体)交互的触觉渲染技术。该方法基于三种介质的光滑粒子流体力学(SPH)物理模型,避免了处理不同算法及其耦合的复杂性。我们在模拟由流体和弹性理论控制的基于物理的虚拟世界的同时实现了高更新率,并展示了如何通过6DoF触觉设备渲染相互作用的力和扭矩。
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