Face recognition by projection-based 3D normalization and shading subspace orthogonalization

Tatsuo Kozakaya, Osamu Yamaguchi
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引用次数: 11

Abstract

This paper describes a new face recognition method using a projection-based 3D normalization and a shading subspace orthogonalization under variation in facial pose and illumination. The proposed method does not need any reconstruction and reillumination for a personalized 3D model, thus it can avoid these troublesome problems and the recognition process can be done rapidly. The facial size and pose including out of plane rotation can be normalized to a generic 3D model from one still image and the input subspace is generated by perturbed cropped patterns in order to absorb the localization errors. Furthermore, by exploiting the fact that a normalized pattern is fitted to the generic 3D model, illumination robust features are extracted through the shading subspace orthogonalization. Evaluation experiments are performed using several databases and the results show the effectiveness of our method under various facial poses and illuminations
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基于投影的三维归一化和阴影子空间正交化人脸识别
提出了一种基于投影的三维归一化和阴影子空间正交化的人脸识别方法。该方法不需要对个性化的三维模型进行任何重建和重新照明,从而避免了这些麻烦的问题,并且可以快速完成识别过程。将人脸的大小和姿态(包括离面旋转)从一张静止图像归一化为一个通用的三维模型,并通过扰动裁剪模式生成输入子空间,以吸收定位误差。此外,利用归一化模式拟合通用三维模型的特点,通过阴影子空间正交化提取光照鲁棒性特征。在多个数据库中进行了评估实验,结果表明了该方法在各种面部姿态和光照下的有效性
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Tracking using dynamic programming for appearance-based sign language recognition Multi-view face recognition by nonlinear dimensionality reduction and generalized linear models Face recognition by projection-based 3D normalization and shading subspace orthogonalization Hierarchical ensemble of Gabor Fisher classifier for face recognition Reliable and fast tracking of faces under varying pose
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