13. Laborious playgrounds : Citizen science games as new modes of work/play in the digital age

A. Dippel, Sonia Fizek
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引用次数: 10

Abstract

Via citizen science games, players are invited to contribute to the production of knowledge. In their chapter, Fizek and Dippel see the games as laborious playgrounds, with qualities associated previously with leisure or pastimes and with productive or useful time. The chapter investigates citizen science games as new modes of work/play, surpassing a strictly dualistic mode of thinking and showing how the capital-oriented logic of a productive human existence is encoded into play. Fizek and Dippel argue that such blurring lines lead us into an age of post-ludification, urging us to consider these playful technologies and phenomena as empowering, engaging, and participatory, or to observe them with caution, restraint, or even suspicion.
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13. 费力的操场:公民科学游戏是数字时代工作/娱乐的新模式
通过公民科学游戏,玩家被邀请为知识的生产做出贡献。在他们的章节中,Fizek和Dippel将游戏看作是费力的游乐场,具有先前与休闲或消遣以及生产性或有用时间相关的品质。本章将公民科学游戏作为一种新的工作/游戏模式进行研究,超越了严格的二元思维模式,并展示了生产人类存在的资本导向逻辑如何被编码到游戏中。菲泽克和迪佩尔认为,这种模糊的界限将我们带入了一个后启蒙时代,敦促我们将这些有趣的技术和现象视为赋予权力、吸引人、参与,或者谨慎、克制、甚至怀疑地观察它们。
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13. Laborious playgrounds : Citizen science games as new modes of work/play in the digital age 9. Sensing the air and experimenting with environmental citizenship 1. The playful citizen: An introduction 19. Dissent at a distance 12. The playful scientist: Stimulating playful communities for science practice
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