首页 > 最新文献

The Playful Citizen最新文献

英文 中文
Frontmatter
Pub Date : 2018-12-31 DOI: 10.1515/9789048535200-fm
{"title":"Frontmatter","authors":"","doi":"10.1515/9789048535200-fm","DOIUrl":"https://doi.org/10.1515/9789048535200-fm","url":null,"abstract":"","PeriodicalId":197781,"journal":{"name":"The Playful Citizen","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-12-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130422190","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Introduction to Part II 第二部分简介
Pub Date : 2018-12-31 DOI: 10.1515/9789048535200-009
R. Glas, S. Lammes, M. Lange, J. Raessens, I. D. Vries
{"title":"Introduction to Part II","authors":"R. Glas, S. Lammes, M. Lange, J. Raessens, I. D. Vries","doi":"10.1515/9789048535200-009","DOIUrl":"https://doi.org/10.1515/9789048535200-009","url":null,"abstract":"","PeriodicalId":197781,"journal":{"name":"The Playful Citizen","volume":"36 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-12-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133570762","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
13. Laborious playgrounds : Citizen science games as new modes of work/play in the digital age 13. 费力的操场:公民科学游戏是数字时代工作/娱乐的新模式
Pub Date : 2018-12-31 DOI: 10.14361/9783839439395-007
A. Dippel, Sonia Fizek
Via citizen science games, players are invited to contribute to the production of knowledge. In their chapter, Fizek and Dippel see the games as laborious playgrounds, with qualities associated previously with leisure or pastimes and with productive or useful time. The chapter investigates citizen science games as new modes of work/play, surpassing a strictly dualistic mode of thinking and showing how the capital-oriented logic of a productive human existence is encoded into play. Fizek and Dippel argue that such blurring lines lead us into an age of post-ludification, urging us to consider these playful technologies and phenomena as empowering, engaging, and participatory, or to observe them with caution, restraint, or even suspicion.
通过公民科学游戏,玩家被邀请为知识的生产做出贡献。在他们的章节中,Fizek和Dippel将游戏看作是费力的游乐场,具有先前与休闲或消遣以及生产性或有用时间相关的品质。本章将公民科学游戏作为一种新的工作/游戏模式进行研究,超越了严格的二元思维模式,并展示了生产人类存在的资本导向逻辑如何被编码到游戏中。菲泽克和迪佩尔认为,这种模糊的界限将我们带入了一个后启蒙时代,敦促我们将这些有趣的技术和现象视为赋予权力、吸引人、参与,或者谨慎、克制、甚至怀疑地观察它们。
{"title":"13. Laborious playgrounds : Citizen science games as new modes of work/play in the digital age","authors":"A. Dippel, Sonia Fizek","doi":"10.14361/9783839439395-007","DOIUrl":"https://doi.org/10.14361/9783839439395-007","url":null,"abstract":"Via citizen science games, players are invited to contribute to the production of knowledge. In their chapter, Fizek and Dippel see the games as laborious playgrounds, with qualities associated previously with leisure or pastimes and with productive or useful time. The chapter investigates citizen science games as new modes of work/play, surpassing a strictly dualistic mode of thinking and showing how the capital-oriented logic of a productive human existence is encoded into play. Fizek and Dippel argue that such blurring lines lead us into an age of post-ludification, urging us to consider these playful technologies and phenomena as empowering, engaging, and participatory, or to observe them with caution, restraint, or even suspicion.","PeriodicalId":197781,"journal":{"name":"The Playful Citizen","volume":"181 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-12-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114428900","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 10
9. Sensing the air and experimenting with environmental citizenship 9. 感知空气,尝试环保公民
Pub Date : 2018-12-31 DOI: 10.1515/9789048535200-011
Jennifer Gabrys
This chapter analyzes community-led citizen sensing projects as a new form of environmental citizenship. Sensing and monitoring air quality can be playful forms of civic engagement with public issues. In these site-specific citizen sensing projects, creative means are being used to engage citizens in measuring air pollution with the aid of technology. The chapter argues that such experimental initiatives should be approached as material processes in which new forms of data retrieval and democratic engagement are developed that can potentially give rise to new and more just power relations in knowledge production.
本章分析了社区主导的公民感知项目作为一种新的环境公民形式。感知和监测空气质量可以成为公民参与公共问题的有趣形式。在这些特定地点的公民感知项目中,正在使用创造性的手段让公民在技术的帮助下参与测量空气污染。本章认为,这种实验性的举措应该被视为一种物质过程,在这种过程中,新形式的数据检索和民主参与被开发出来,这可能会在知识生产中产生新的、更公正的权力关系。
{"title":"9. Sensing the air and experimenting with environmental citizenship","authors":"Jennifer Gabrys","doi":"10.1515/9789048535200-011","DOIUrl":"https://doi.org/10.1515/9789048535200-011","url":null,"abstract":"This chapter analyzes community-led citizen sensing projects as a new form of environmental citizenship. Sensing and monitoring air quality can be playful forms of civic engagement with public issues. In these site-specific citizen sensing projects, creative means are being used to engage citizens in measuring air pollution with the aid of technology. The chapter argues that such experimental initiatives should be approached as material processes in which new forms of data retrieval and democratic engagement are developed that can potentially give rise to new and more just power relations in knowledge production.","PeriodicalId":197781,"journal":{"name":"The Playful Citizen","volume":"17 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-12-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116276177","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
2. Engagement in play, engagement in politics : Playing political video games 2. 参与游戏,参与政治:玩政治电子游戏
Pub Date : 2018-12-31 DOI: 10.1515/9789048535200-003
Joyce L. D. Neys, J. Jansz
It is a widely shared value in Western democracies that citizens should engage with political and social issues. This engagement is not necessarily confined to party politics, but includes other aspects of citizenship as well, from commitment to a local cause to supporting the global campaign of an NGO. Video games are arguably an excellent platform for encouraging and developing such engagement. Playing may facilitate civic engagement by allowing players to practice and experience different civic competencies in the safe environment of the game. This chapter discusses the results of research in this up-and-coming field and critically assesses those results in light of the opportunities this form of play might offer citizens when negotiating contemporary forms of citizenship.
在西方民主国家,公民应该参与政治和社会问题,这是一种广泛共享的价值观。这种参与不一定局限于政党政治,也包括公民身份的其他方面,从致力于当地事业到支持非政府组织的全球活动。电子游戏无疑是鼓励和发展这种粘性的绝佳平台。通过让玩家在安全的游戏环境中练习和体验不同的公民能力,游戏可以促进公民参与。本章讨论了这一新兴领域的研究结果,并根据这种游戏形式在协商当代公民形式时可能为公民提供的机会,对这些结果进行了批判性评估。
{"title":"2. Engagement in play, engagement in politics : Playing political video games","authors":"Joyce L. D. Neys, J. Jansz","doi":"10.1515/9789048535200-003","DOIUrl":"https://doi.org/10.1515/9789048535200-003","url":null,"abstract":"It is a widely shared value in Western democracies that citizens should \u0000engage with political and social issues. This engagement is not necessarily \u0000confined to party politics, but includes other aspects of citizenship as well, \u0000from commitment to a local cause to supporting the global campaign of an \u0000NGO. Video games are arguably an excellent platform for encouraging and \u0000developing such engagement. \u0000Playing may facilitate civic engagement by \u0000allowing players to practice and experience different civic competencies \u0000in the safe environment of the game. This chapter discusses the results of \u0000research in this up-and-coming field and critically assesses those results \u0000in light of the opportunities this form of play might offer citizens when \u0000negotiating contemporary forms of citizenship.","PeriodicalId":197781,"journal":{"name":"The Playful Citizen","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-12-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129383029","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 4
7. Video games and the engaged citizen : On the ambiguity of digital play 7. 电子游戏与参与公民:论数字游戏的模糊性
Pub Date : 2018-12-31 DOI: 10.1515/9789048535200-008
I. Hoofd
This chapter questions how video games may aid civic engagement by youths. It does so by critically examining recent empirical findings on this topic, noting that such findings are often couched in a too optimistic view of the possibilities for civic engagement through games. It backs up this claim by connecting digital play with informational capitalism, proposing that this analytical connection should be complemented by foregrounding the subversive origins of play as a ‘challenge’ or ‘duel’. The chapter ultimately suggests that play carries radical potential in terms of a transgression of oppressive social structures, but that this potential can only be tapped by pushing playful engagement beyond the logic of the cybernetic control mechanisms on which it is currently predicated.
本章探讨电子游戏如何帮助年轻人参与公民活动。这是通过批判性地审视最近关于这一主题的实证研究结果,并注意到这些发现往往是基于对通过游戏实现公民参与可能性的过于乐观的看法。它通过将数字游戏与信息资本主义联系起来来支持这一说法,提出这种分析联系应该通过将游戏的颠覆性起源作为“挑战”或“决斗”来补充。这一章最终表明,游戏在违反压迫性社会结构方面具有激进的潜力,但这种潜力只能通过推动游戏参与超越目前所预测的控制论控制机制的逻辑来挖掘。
{"title":"7. Video games and the engaged citizen : On the ambiguity of digital play","authors":"I. Hoofd","doi":"10.1515/9789048535200-008","DOIUrl":"https://doi.org/10.1515/9789048535200-008","url":null,"abstract":"This chapter questions how video games may aid civic engagement by youths. It does so by critically examining recent empirical findings on this topic, noting that such findings are often couched in a too optimistic view of the possibilities for civic engagement through games. It backs up this claim by connecting digital play with informational capitalism, proposing that this analytical connection should be complemented by foregrounding the subversive origins of play as a ‘challenge’ or ‘duel’. The chapter ultimately suggests that play carries radical potential in terms of a transgression of oppressive social structures, but that this potential can only be tapped by pushing playful engagement beyond the logic of the cybernetic control mechanisms on which it is currently predicated.","PeriodicalId":197781,"journal":{"name":"The Playful Citizen","volume":"120 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-12-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132527585","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
12. The playful scientist: Stimulating playful communities for science practice 12. 有趣的科学家:激发有趣的科学实践社区
Pub Date : 2018-12-31 DOI: 10.1515/9789048535200-014
B. Schouten, E. D. Spek, D. Harmsen, E.J.C. Bartholomeus
In this chapter, the authors elaborate on serious games and playful interactions in modern scientific practices, and on the way they can engender mutual scientific growth. They use a research-through-design approach, in which three possible scenarios and prototypes are studied to envisage the new role of the public library in practicing science in a changing society. Their conclusion is that the public library of the future should employ citizen science projects that are fun, accessible, malleable, and participatory, so that its new role can focus on offering meaningful information at the right time in the right place, contextualizing information using playful solutions, bringing together communities to share information, and enabling new scientific practices in unexplored fields.
在这一章中,作者详细阐述了现代科学实践中的严肃游戏和有趣的互动,以及它们如何促进相互的科学发展。他们采用了从研究到设计的方法,研究了三种可能的场景和原型,以设想公共图书馆在不断变化的社会中实践科学的新角色。他们的结论是,未来的公共图书馆应该采用有趣的、可访问的、可塑的和参与性的公民科学项目,这样它的新角色就可以专注于在正确的时间在正确的地点提供有意义的信息,使用有趣的解决方案将信息语境化,将社区聚集在一起共享信息,并在未开发的领域实现新的科学实践。
{"title":"12. The playful scientist: Stimulating playful communities for science practice","authors":"B. Schouten, E. D. Spek, D. Harmsen, E.J.C. Bartholomeus","doi":"10.1515/9789048535200-014","DOIUrl":"https://doi.org/10.1515/9789048535200-014","url":null,"abstract":"In this chapter, the authors elaborate on serious games and playful interactions in modern scientific practices, and on the way they can engender mutual scientific growth. They use a research-through-design approach, in which three possible scenarios and prototypes are studied to envisage the new role of the public library in practicing science in a changing society. Their conclusion is that the public library of the future should employ citizen science projects that are fun, accessible, malleable, and participatory, so that its new role can focus on offering meaningful information at the right time in the right place, contextualizing information using playful solutions, bringing together communities to share information, and enabling new scientific practices in unexplored fields.","PeriodicalId":197781,"journal":{"name":"The Playful Citizen","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-12-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121268782","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
10. Biohacking: Playing with technology 10. 生物黑客:玩弄技术
Pub Date : 2018-12-31 DOI: 10.1515/9789048535200-012
S. Smale
This chapter examines the process of image production by open-source microscopes from the perspective of play. The question what happens to images when microscopes move from the lab to open-source hacker spaces is probed by deconstructing the material layers of its production. Politically motivated to democratize science, open-source translations transform the use and function of biotechnology. And while the process of translation may compromise microscopes’ scientific capability, they gain in value from experimentation by artists and citizens. As a result, playing with biotechnology is an educative and creative exploration of the use and construction of scientific instruments, where the multi-layered process of making an image becomes observable to the naked eye.
本章从游戏的角度考察了开源显微镜的图像生产过程。当显微镜从实验室转移到开源黑客空间时,图像会发生什么问题,通过解构其生产的材料层来探讨。出于科学民主化的政治动机,开源翻译改变了生物技术的使用和功能。虽然翻译的过程可能会损害显微镜的科学能力,但它们从艺术家和公民的实验中获得了价值。因此,玩生物技术是对科学仪器的使用和构造的一种有教育意义和创造性的探索,在这种探索中,制作图像的多层次过程变得肉眼可见。
{"title":"10. Biohacking: Playing with technology","authors":"S. Smale","doi":"10.1515/9789048535200-012","DOIUrl":"https://doi.org/10.1515/9789048535200-012","url":null,"abstract":"This chapter examines the process of image production by open-source microscopes from the perspective of play. The question what happens to images when microscopes move from the lab to open-source hacker spaces is probed by deconstructing the material layers of its production. Politically motivated to democratize science, open-source translations transform the use and function of biotechnology. And while the process of translation may compromise microscopes’ scientific capability, they gain in value from experimentation by artists and citizens. As a result, playing with biotechnology is an educative and creative exploration of the use and construction of scientific instruments, where the multi-layered process of making an image becomes observable to the naked eye.","PeriodicalId":197781,"journal":{"name":"The Playful Citizen","volume":"82 5","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-12-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131435709","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
18. The playful city: Citizens making the smart city 18. 趣味城市:市民打造智慧城市
Pub Date : 2018-12-31 DOI: 10.1515/9789048535200-021
M. Lange
This chapter about playful urban planning argues that play and games can help foster smart citizenship. In recent years, many cities have embarked on what is termed smart-city policies, deploying ICT to optimize a variety of urban processes. Various authors have noted that these smart-city policies often leave little room for civic action and agency. This contribution proposes the notion of the ‘playful city’ as an alternative vision for leveraging the smartness of people in creating more livable and lively cities. Play, it is argued, should not be positioned as offering solutions to urban problems. Instead, play offers alternative narratives about the potential futures of city-making, and reinserts the ‘political’ into smart city-making.
关于好玩的城市规划的这一章认为,玩耍和游戏可以帮助培养聪明的公民。近年来,许多城市已经开始实施所谓的智慧城市政策,部署信息通信技术来优化各种城市流程。许多作者都指出,这些智慧城市政策往往没有给公民行动和机构留下多少空间。这一贡献提出了“好玩的城市”的概念,作为利用人们的智慧创造更宜居和充满活力的城市的另一种愿景。有人认为,游戏不应该被定位为为城市问题提供解决方案。相反,游戏提供了关于城市建设潜在未来的替代叙事,并将“政治”重新插入智能城市建设中。
{"title":"18. The playful city: Citizens making the smart city","authors":"M. Lange","doi":"10.1515/9789048535200-021","DOIUrl":"https://doi.org/10.1515/9789048535200-021","url":null,"abstract":"This chapter about playful urban planning argues that play and games can help foster smart citizenship. In recent years, many cities have embarked on what is termed smart-city policies, deploying ICT to optimize a variety of urban processes. Various authors have noted that these smart-city policies often leave little room for civic action and agency. This contribution proposes the notion of the ‘playful city’ as an alternative vision for leveraging the smartness of people in creating more livable and lively cities. Play, it is argued, should not be positioned as offering solutions to urban problems. Instead, play offers alternative narratives about the potential futures of city-making, and reinserts the ‘political’ into smart city-making.","PeriodicalId":197781,"journal":{"name":"The Playful Citizen","volume":"3 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-12-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126472899","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 4
15. Playing with politics: Memory, orientation, and tactility 15. 玩弄政治:记忆、取向和触感
Pub Date : 2018-12-31 DOI: 10.1515/9789048535200-018
Sam Hind
The focus of this chapter is how playfulness can be a constitutive part of political activism. Analyzing the anti-austerity demonstrations in London in 2011, Hind looks at the carnivalesque and ludic qualities during the March for the Alternative, which attracted over 250,000 protesters. One of the highlights of this march was a giant Trojan horse that people carried with them. In Hind’s analysis, ludic political interventions such as the Trojan horse constitute a playful, material, and performative relationship between digital technologies and embodied political actions. Hind draws attention to the fact that political events are not solely human-driven, but that technologies form an intrinsic part of how they unfold. Through a reading of Stiegler, he examines the material and affective dynamics of contemporary protest events.
本章的重点是玩闹如何成为政治行动主义的组成部分。在分析2011年伦敦的反紧缩示威活动时,欣德看到了另类选择党(Alternative)大游行中狂欢和滑稽的特质,该游行吸引了超过25万名抗议者。这次游行的亮点之一是人们随身携带的巨型特洛伊木马。在Hind的分析中,滑稽的政治干预,如特洛伊木马,在数字技术和具体的政治行动之间构成了一种有趣的、物质的和表演的关系。Hind提请人们注意这样一个事实,即政治事件不仅仅是人为驱动的,技术也构成了它们如何展开的内在组成部分。通过阅读斯蒂格勒的作品,他审视了当代抗议事件的物质和情感动态。
{"title":"15. Playing with politics: Memory, orientation, and tactility","authors":"Sam Hind","doi":"10.1515/9789048535200-018","DOIUrl":"https://doi.org/10.1515/9789048535200-018","url":null,"abstract":"The focus of this chapter is how playfulness can be a constitutive part of political activism. Analyzing the anti-austerity demonstrations in London in 2011, Hind looks at the carnivalesque and ludic qualities during the March for the Alternative, which attracted over 250,000 protesters. One of the highlights of this march was a giant Trojan horse that people carried with them. In Hind’s analysis, ludic political interventions such as the Trojan horse constitute a playful, material, and performative relationship between digital technologies and embodied political actions. Hind draws attention to the fact that political events are not solely human-driven, but that technologies form an intrinsic part of how they unfold. Through a reading of Stiegler, he examines the material and affective dynamics of contemporary protest events.","PeriodicalId":197781,"journal":{"name":"The Playful Citizen","volume":"45 3 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-12-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125555551","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
期刊
The Playful Citizen
全部 Acc. Chem. Res. ACS Applied Bio Materials ACS Appl. Electron. Mater. ACS Appl. Energy Mater. ACS Appl. Mater. Interfaces ACS Appl. Nano Mater. ACS Appl. Polym. Mater. ACS BIOMATER-SCI ENG ACS Catal. ACS Cent. Sci. ACS Chem. Biol. ACS Chemical Health & Safety ACS Chem. Neurosci. ACS Comb. Sci. ACS Earth Space Chem. ACS Energy Lett. ACS Infect. Dis. ACS Macro Lett. ACS Mater. Lett. ACS Med. Chem. Lett. ACS Nano ACS Omega ACS Photonics ACS Sens. ACS Sustainable Chem. Eng. ACS Synth. Biol. Anal. Chem. BIOCHEMISTRY-US Bioconjugate Chem. BIOMACROMOLECULES Chem. Res. Toxicol. Chem. Rev. Chem. Mater. CRYST GROWTH DES ENERG FUEL Environ. Sci. Technol. Environ. Sci. Technol. Lett. Eur. J. Inorg. Chem. IND ENG CHEM RES Inorg. Chem. J. Agric. Food. Chem. J. Chem. Eng. Data J. Chem. Educ. J. Chem. Inf. Model. J. Chem. Theory Comput. J. Med. Chem. J. Nat. Prod. J PROTEOME RES J. Am. Chem. Soc. LANGMUIR MACROMOLECULES Mol. Pharmaceutics Nano Lett. Org. Lett. ORG PROCESS RES DEV ORGANOMETALLICS J. Org. Chem. J. Phys. Chem. J. Phys. Chem. A J. Phys. Chem. B J. Phys. Chem. C J. Phys. Chem. Lett. Analyst Anal. Methods Biomater. Sci. Catal. Sci. Technol. Chem. Commun. Chem. Soc. Rev. CHEM EDUC RES PRACT CRYSTENGCOMM Dalton Trans. Energy Environ. Sci. ENVIRON SCI-NANO ENVIRON SCI-PROC IMP ENVIRON SCI-WAT RES Faraday Discuss. Food Funct. Green Chem. Inorg. Chem. Front. Integr. Biol. J. Anal. At. Spectrom. J. Mater. Chem. A J. Mater. Chem. B J. Mater. Chem. C Lab Chip Mater. Chem. Front. Mater. Horiz. MEDCHEMCOMM Metallomics Mol. Biosyst. Mol. Syst. Des. Eng. Nanoscale Nanoscale Horiz. Nat. Prod. Rep. New J. Chem. Org. Biomol. Chem. Org. Chem. Front. PHOTOCH PHOTOBIO SCI PCCP Polym. Chem.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1