Gamification Methods of Game-Based Learning Applications in Medical Competence: A Systematic Literature Review

Lazuardi Fatahilah Hamdi, B. Hantono, A. E. Permanasari
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Abstract

E-learning implementation can overcome many problems of learning process such as distance, time, and cost. For example, in companies, e-learning can increase the knowledge of employee. E-learning also can be used to improve skills for medical personnel that are important in health care education. Gamification can be implemented by turning the whole learning process into a game by using game elements such as badges, points, levels, and leaderboards in non-game settings to encourage the desired behavior and achievement goals. This study aims to find the implementation of Game-Based Learning Applications in Medical Competence. Using electronic search, we found 5 papers using a mobile application, 2 papers using a desktop application, 10 papers using virtual reality, 5 papers using a web application, and 2 Miscellaneous. All of the papers have environment or media and game-elements to apply gamification. All paper said that gamification can enhance medical competence, but just 7 papers said gamification can increase user attention and motivation and 3 papers said gamification can make user feel challenging and interesting. However, this paper proposes a different way to implement gamification elements. This study shows that gamification is a suitable learning method for medical personnel to improve their knowledge and increase motivation, attention, learning process, and learning outcomes.
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基于游戏学习的游戏化方法在医学能力中的应用:系统的文献综述
电子学习的实施可以克服学习过程中的距离、时间、成本等诸多问题。例如,在公司中,电子学习可以增加员工的知识。电子学习还可用于提高医务人员的技能,这在保健教育中很重要。游戏化可以通过在非游戏环境中使用徽章、分数、关卡和排行榜等游戏元素,将整个学习过程变成游戏来实现,从而鼓励玩家的理想行为和成就目标。本研究旨在探讨游戏学习在医学能力教学中的应用。通过电子搜索,我们发现5篇论文使用移动应用程序,2篇论文使用桌面应用程序,10篇论文使用虚拟现实,5篇论文使用web应用程序,2篇其他。所有的论文都有环境或媒体和游戏元素来应用游戏化。所有的论文都认为游戏化可以提高医疗能力,但只有7篇论文认为游戏化可以增加用户的注意力和动力,3篇论文认为游戏化可以让用户感到挑战和有趣。然而,本文提出了一种执行游戏化元素的不同方法。本研究表明,游戏化是一种适合医务人员的学习方法,可以提高他们的知识,增加动机,注意力,学习过程和学习成果。
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