Rohann Dorabjee, O. Bown, Somwrita Sarkar, M. Tomitsch
{"title":"Back to the Future: Identifying Interface Trends from the Past, Present and Future in Immersive Applications","authors":"Rohann Dorabjee, O. Bown, Somwrita Sarkar, M. Tomitsch","doi":"10.1145/2838739.2838833","DOIUrl":null,"url":null,"abstract":"The new generation of Head Mounted Displays (HMDs) is beginning to make the much-anticipated arrival of augmented reality (AR) and virtual reality (VR) in consumer products reality. A large body of research from the last three decades has laid the foundation for the concepts now emerging in the market. Yet, there has been little focus on the analysis of consumer user interfaces being produced for these new platforms. As technology is progressing, there is an increasing need to study current trends in user and developer communities, and to contextualise them within the ongoing evolution of human-computer interfaces. In this paper, we specifically focus on mixed reality (MR) within immersed simulations enabled through combining VR headsets with vision sensors. We present an analysis of apps on the Leap Motion market and outline suggestions for developers and designers to assist with creating more natural user interface experiences.","PeriodicalId":364334,"journal":{"name":"Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2015-12-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"5","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2838739.2838833","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 5
Abstract
The new generation of Head Mounted Displays (HMDs) is beginning to make the much-anticipated arrival of augmented reality (AR) and virtual reality (VR) in consumer products reality. A large body of research from the last three decades has laid the foundation for the concepts now emerging in the market. Yet, there has been little focus on the analysis of consumer user interfaces being produced for these new platforms. As technology is progressing, there is an increasing need to study current trends in user and developer communities, and to contextualise them within the ongoing evolution of human-computer interfaces. In this paper, we specifically focus on mixed reality (MR) within immersed simulations enabled through combining VR headsets with vision sensors. We present an analysis of apps on the Leap Motion market and outline suggestions for developers and designers to assist with creating more natural user interface experiences.