{"title":"Using Audio Middleware","authors":"Noah Kellman","doi":"10.1093/oso/9780190938680.003.0015","DOIUrl":null,"url":null,"abstract":"While game engines are impressive in their power, they lack many important features for composers and sound designers. Often, a composer must spend several hours accomplishing a seemingly simple task in Unity that could be achieved quite easily with other methods. This chapter demonstrates the benefits of audio middleware, discussing its functionality and the practical reasons why it is ideal to implement middleware to create game audio whenever possible. The reader will learn how to use Wwise to create interactive music structures and seamless transitions.","PeriodicalId":325867,"journal":{"name":"The Game Music Handbook","volume":"64 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-11-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"The Game Music Handbook","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1093/oso/9780190938680.003.0015","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
While game engines are impressive in their power, they lack many important features for composers and sound designers. Often, a composer must spend several hours accomplishing a seemingly simple task in Unity that could be achieved quite easily with other methods. This chapter demonstrates the benefits of audio middleware, discussing its functionality and the practical reasons why it is ideal to implement middleware to create game audio whenever possible. The reader will learn how to use Wwise to create interactive music structures and seamless transitions.