OMEGA: A Multiplayer Online Game for Improving User's Meta-Cognitive Skills

Maiga Chang, S. Graf, J. Seaton, Scott McQuiod, T. Ross
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Abstract

Meta-cognitive skills, like problem solving skills, are extremely important for people. According to recent research done by The Conference Board of Canada, problem solving in technology-rich environments nowadays is positively associated with the probability of participating in the labour market and being employed. Research also shows that a student can be a more confident and independent learner when he or she has better meta-cognitive skills. This research aims to design and develop an educational game that aims at improving four meta-cognitive skills while people are playing. Those skills are: (1) problem solving, (2) associative reasoning, (3) planning and organization and (4) accuracy and evaluation. The research team has a proper evaluation plan designed and research ethics approval obtained for recruiting participants to use OMEGA. This paper also explains the details of the evaluation plan and the instruments of data collection.
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《OMEGA》:提高用户元认知技能的多人在线游戏
元认知技能,比如解决问题的能力,对人们来说极其重要。根据加拿大会议委员会最近的一项研究,如今在技术丰富的环境中,解决问题的能力与进入劳动力市场和被雇佣的可能性呈正相关。研究还表明,当一个学生拥有更好的元认知技能时,他或她可以成为一个更自信、更独立的学习者。本研究旨在设计和开发一款教育游戏,旨在提高人们在玩游戏时的四种元认知技能。这些技能是:(1)解决问题,(2)联想推理,(3)计划和组织,(4)准确性和评估。研究团队设计了适当的评估计划,并获得了招募参与者使用OMEGA的研究伦理批准。本文还详细介绍了评价方案和数据收集工具。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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