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2019 IEEE Tenth International Conference on Technology for Education (T4E)最新文献

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Technology for Monitoring and Coordinating an After-School Program in Remote Areas of India 监测和协调印度偏远地区课后项目的技术
Pub Date : 2019-12-01 DOI: 10.1109/T4E.2019.00-57
G. Gutjahr, Arya Nair, R. Menon, Prema Nedungadi
This paper describes an after-school education program in rural India. The program maintains 53 education centers in remote villages in 21 states of India. This paper discusses the technology to monitor and coordinate these centers that are distributed over a wide area. It also describes the education technology that is used in the after-school education centers.
本文描述了印度农村的一个课后教育项目。该项目在印度21个邦的偏远村庄维持着53个教育中心。本文讨论了监测和协调这些分布在广泛区域的中心的技术。它还描述了在课后教育中心使用的教育技术。
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引用次数: 4
Outcome-Based Education — A Case Study on Project Based Learning 基于成果的教育——基于项目的学习案例研究
Pub Date : 2019-12-01 DOI: 10.1109/T4E.2019.00058
N. Sabnis, Pritam Patil, Nilesh S. Desai, S. Hirikude, Sanjay J. Ingale, V. Kulkarni
After implementation of NBA accreditation in Engineering Institutes, Outcome-Based learning is broadly being experienced in India. In the engineering education, this Project-Based learning is considered as one of the efficient ways as it is a blending of theoretical and practical learning. This paper illustrates implementation of the Project-Based Learning activity. An experimental case study was carried out with the group of students studying in third-year Mechanical Engineering and Electronics & Telecommunication Engineering stream. Different interdisciplinary projects were assigned to both discipline students. The comparative effect of this activity on the performance of students was studied considering pre and post activity performance statistics. In conclusion, study result proved that Project-Based Learning improves performance of the students.
在工程学院实施NBA认证后,基于结果的学习在印度得到了广泛的体验。在工程教育中,基于项目的学习被认为是一种有效的方法,因为它是理论和实践学习的结合。本文阐述了基于项目的学习活动的实施。以机械工程和电子通信工程专业三年级学生为对象进行了实验案例研究。不同的跨学科项目被分配给两个学科的学生。结合活动前后的成绩统计,比较了活动对学生成绩的影响。综上所述,研究结果证明基于项目的学习提高了学生的学习成绩。
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引用次数: 2
Development and Validation of a Representational Fluency Test for Primary School Students 小学生表征性流利性测试的开发与验证
Pub Date : 2019-12-01 DOI: 10.1109/T4E.2019.00-36
Wisam Zaqoot, Lih-Bin Oh, L. Seah, Elizabeth Koh, Fang Zhou, Wee-Kek Tan, H. Teo
As part of a multi-year project that aims to develop digital learning environment offering adaptive remedial interventions for primary level students, we present the design of a new instrument that tests the representational fluency of primary school students. Representational fluency refers to learners' ability to reason and work among multiple representations. In this article, we identify the competences that the Representational Fluency Test (RFT) has to cover, in the light of literature, local curriculum, previous national exams, and discussions with educators. Next, we design the questions of the test following these competences. In addition, we report a pilot study that we administered to test and validate the RFT. We present the results of the pilot study and also discuss the next stages of our project that include testing and using our proposed RFT. The long-term goal of our project is to develop an intelligent system that provides remedial interventions customized for each student with representational fluency difficulties. We expect that our work can contribute toward a more personalized education at the primary school level.
作为一个多年项目的一部分,该项目旨在开发数字学习环境,为小学水平的学生提供适应性补救干预,我们设计了一种测试小学生表征流畅性的新工具。表征流利是指学习者在多种表征之间进行推理和工作的能力。在本文中,我们根据文献、当地课程、以前的国家考试以及与教育工作者的讨论,确定了表征性流利性测试(RFT)必须涵盖的能力。接下来,我们根据这些能力来设计测试的问题。此外,我们报告了一项试点研究,我们进行了测试和验证RFT。我们介绍了试点研究的结果,并讨论了我们项目的下一阶段,包括测试和使用我们提议的RFT。我们项目的长期目标是开发一个智能系统,为每个有表达流利困难的学生提供定制的补救干预措施。我们希望我们的工作能够为小学阶段更加个性化的教育做出贡献。
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引用次数: 1
Assessment of Quality of Program Based on Static Analysis 基于静态分析的节目质量评价
Pub Date : 2019-12-01 DOI: 10.1109/T4E.2019.00072
C. SkandaV., S. S. Prasad, G. R. Dheemanth, N. S. Kumar
In today's world of automation, there is a growing trend towards automating even the simplest tasks. One area where this trend has not caught up is in the assignment evaluation tasks area in the education sector. Even today, many programs are manually evaluated in tests and exams. Even popular platforms like HackerRank and HackerEarth fall short in many cases as they perform checking only based on the test-cases irrespective of the quality of the code written. This may lead students to learn improper coding practices. In this paper, we present a tool that not only tests a student's program based on test cases dynamically but also evaluates a program statically based on certain rules given by the teacher, thereby automating the process of evaluation and removing any possible bias and error. The main idea of this paper is to demonstrate the application of static analysis in program evaluation based on rules created by the teacher to encourage higher coding standards
在当今的自动化世界中,即使是最简单的任务也有越来越多的自动化趋势。这一趋势尚未赶上的一个领域是教育部门的作业评估任务领域。即使在今天,许多程序都是在测试和考试中进行人工评估的。即使是像HackerRank和HackerEarth这样的流行平台,在很多情况下也存在不足,因为它们只根据测试用例执行检查,而不考虑所编写代码的质量。这可能会导致学生学习不正确的编码实践。在本文中,我们提出了一个工具,既可以根据测试用例对学生的程序进行动态测试,也可以根据教师给出的一定规则对程序进行静态评估,从而使评估过程自动化,消除任何可能的偏差和错误。本文的主要思想是演示静态分析在程序评估中的应用,基于教师创建的规则,以鼓励更高的编码标准
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引用次数: 0
A Methodology to Motivate Students to Develop Transversal Competencies in Academic Courses Based on the Theory of Planned Behavior by using Gamification and ANNs 基于计划行为理论,运用游戏化和人工神经网络激励学生在学术课程中培养横向能力的方法
Pub Date : 2019-12-01 DOI: 10.1109/T4E.2019.00041
Omar Mata, Juana Isabel Méndez, M. Aguilar, P. Ponce, A. Molina
The next generation of students are not getting well prepared to deal with the world of work, not because of a defective education but rather because of the new ways they learn and the availability of the information. Teaching methodologies, specific in mathematics for undergrads, requires to be updated for the new generations to send new stimulus in the learning process. These methods and educational tools need to allow the students to have customized learning so they can study outside the classroom. Gamification in education field offers a new way to teach, engage and motivate students to study. On the other hand, the challenges that a professor's faces up when they teach are related to students who possess a wide range of different skills, previous experiences and motivations that are present when the students take the class. Thus, Tecnologico de Monterrey, through the Tec-21 Model, is developing disciplinaries and transversals competences in students through collaborative work and learning based on challenges to attend the actual educative needs. This paper proposes a tailored methodological process that takes advantage of the gamification through an Artificial Neural Network using a competence-based teaching method supported by the theory of planned behavior (TPB) to motivate students to develop the required skills specified on the Tec-21 model
下一代学生还没有做好应对职场的准备,这不是因为教育有缺陷,而是因为他们学习的新方式和信息的可获得性。教学方法,特别是本科数学的教学方法,需要为新一代的学生更新,在学习过程中发出新的刺激。这些方法和教育工具需要允许学生有定制的学习,这样他们就可以在课堂外学习。教育领域的游戏化为教学、参与和激励学生学习提供了一种新的方式。另一方面,教授在授课时面临的挑战与学生有关,这些学生拥有广泛的不同技能,以前的经验和动机,这些都是学生上课时出现的。因此,蒙特雷理工学院通过Tec-21模式,通过基于挑战的协作工作和学习,发展学生的学科和横向能力,以满足实际的教育需要。本文提出了一种量身定制的方法流程,通过人工神经网络利用游戏化,采用计划行为理论(TPB)支持的基于能力的教学方法,激励学生发展Tec-21模型规定的所需技能
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引用次数: 0
Rural Health in Digital India: Interactive Simulations for Community Health Workers 数字印度的农村卫生:社区卫生工作者的互动模拟
Pub Date : 2019-12-01 DOI: 10.1109/T4E.2019.00-45
Prema Nedungadi, Romita Jinachandran, A. Mohan, R. Raman
SwastyaSIM is a simulation-based, multilingual, interactive learning environment designed to supplement the training of community health workers. It includes medical training and diagnostic tests relevant to common village ailments that are designed to be sensitive to socio-cultural perspectives. This platform supports training, reporting and assessing health workers. Findings from a pilot study with health workers are discussed.
SwastyaSIM是一个基于模拟的多语言互动学习环境,旨在补充社区卫生工作者的培训。它包括与农村常见病有关的医疗培训和诊断测试,旨在对社会文化观点保持敏感。该平台支持对卫生工作者进行培训、报告和评估。讨论了与卫生工作者进行的一项试点研究的结果。
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引用次数: 0
Perspectives on Curriculum Inclusive MOOCs for Engineering Education: Reflection & Learning 工程教育mooc课程包容性展望:反思与学习
Pub Date : 2019-12-01 DOI: 10.1109/T4E.2019.00015
Aakarsh Shrivastava, Nitasha Hasteer, K. Soni
The world is moving towards new and innovative approaches for providing education to the students and enhance their learning. MOOC which stands for Massive Open Online Courses is one such approach which has been quite popular in the recent times and is believed to have high potential to improve the learning of the students drastically. Universities are moving towards adopting these MOOCs by implementing various models to merge these MOOCs in their curriculum. The paper highlights the implementation of new form of blended MOOCs that has been termed as Curriculum Inclusive MOOCs which was offered by a Private University in India to its students through their academic planning worksheet as proposed by the authors in the framework of ciMOOCs. Major focus of the study was the integration of MOOCs in curriculum of Universities. Comparative of the student’s performance in ciMOOCs and conventional MOOCs was the objective of this study. To complete the study, ciMOOC was implemented in a private University in India by selecting a particular course in Computer Science discipline from National Program on Technology Enhanced Learning (NPTEL). As a result we were able to compare the performance of students in the ciMOOC with the performance of learners of that particular MOOC on the platform.
世界正朝着向学生提供教育和提高他们学习的新的和创新的方法发展。大规模在线开放课程(Massive Open Online Courses,简称MOOC)就是近年来非常流行的一种方式,被认为具有巨大的潜力,可以大幅提高学生的学习水平。各大学正朝着采用mooc的方向发展,通过实施各种模式将这些mooc整合到自己的课程中。本文重点介绍了新型混合mooc的实施,即课程包容性mooc,这是由印度一所私立大学通过作者在ciMOOCs框架中提出的学术规划工作表向学生提供的。研究的重点是mooc与大学课程的整合。比较学生在cmoocs和传统MOOCs中的表现是本研究的目的。为了完成这项研究,ciMOOC在印度的一所私立大学实施,从国家技术增强学习计划(NPTEL)中选择了一门特定的计算机科学学科课程。因此,我们能够将ciMOOC学生的表现与该平台上特定MOOC学习者的表现进行比较。
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引用次数: 4
Capturing Learner Interaction in Computer-Based Learning Environment: Design and Application 在计算机学习环境中捕捉学习者互动:设计与应用
Pub Date : 2019-12-01 DOI: 10.1109/T4E.2019.00-33
Rumana Pathan, Urfa Shaikh, R. Rajendran
Technology Enhanced Learning (TEL) environments help learners learn about conceptually rich domains. These learning environments enhance learners' skills such as decision making, trade-off analysis, etc., and is based on pedagogical intervention leveraged by technological affordances. Such environments help learners to solve complex and ill structured problems and provide multiple ways of approaching it. However, novice learner's often find it difficult to take decisions and regulate what they learn in such learning environments. In order to support novice learner's, we need to model their behaviour using their interaction with the system. Hence, logging the learner's interaction with the system is very important. There exists a few systems that are designed and developed to improve thinking skills such as decision making, critical thinking, however they are not designed to log learner behaviour. In this paper we have developed a framework to create data logging mechanism to capture user's interaction with such web-based systems. We have also applied the framework to a webbased learning environment called MEttLE (Modelling-based Estimation Learning Environment) which is a system designed to teach estimation problem solving in the context of electrical engineering. The data logging mechanism successfully captured all the learner's interaction with the system (there were 509 different actions that the user could perform in the system). Additionally, we modelled the learners interaction as a process model using data obtained from 6 learners. The results align with a previous research reported by developers of MEttLE using qualitative data obtained by manually coding screen recordings of learner interaction with the system.
技术增强学习(TEL)环境帮助学习者学习概念丰富的领域。这些学习环境提高了学习者的技能,如决策、权衡分析等,并基于技术支持的教学干预。这样的环境可以帮助学习者解决复杂和结构不良的问题,并提供多种方法来解决问题。然而,初学者经常发现在这样的学习环境中很难做出决定和规范他们学习的内容。为了支持新手学习者,我们需要利用他们与系统的交互来模拟他们的行为。因此,记录学习者与系统的交互是非常重要的。有一些系统的设计和开发是为了提高思维技能,如决策,批判性思维,但是他们不是为了记录学习者的行为而设计的。在本文中,我们开发了一个框架来创建数据记录机制,以捕获用户与此类基于web的系统的交互。我们还将该框架应用到一个名为MEttLE(基于建模的评估学习环境)的基于网络的学习环境中,这是一个旨在教授电气工程背景下评估问题解决的系统。数据记录机制成功地捕获了学习者与系统的所有交互(用户可以在系统中执行509种不同的操作)。此外,我们使用从6个学习器中获得的数据将学习器交互建模为过程模型。该结果与MEttLE开发人员先前报告的一项研究一致,该研究使用通过手动编码学习者与系统交互的屏幕记录获得的定性数据。
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引用次数: 1
Development of MATLAB Based LearnFFT Tool for Constructive and Graphical Understanding of FFT 基于MATLAB的LearnFFT工具的开发,用于FFT的构造和图形化理解
Pub Date : 2019-12-01 DOI: 10.1109/T4E.2019.00076
Spruha Satavlekar, Vaidehi Keskar, V. Dahake
The cognitive load of numerically complex concepts such as FFT in engineering discipline could be a challenge in comprehension and interest or motivation for learning the same. The proposed tool uses constructive and interactive learning strategies to create a TEL environment, leading to higher level of involvement and understanding; thus targeting understand and apply phases of Bloom's taxonomy. The tool enables to mitigate the challenges faced in tackling complicated equations and integrals by students with low numerical aptitude, by providing a graphical tutorial for FFT of simple periodic and non-periodic signals. Ultimately, the translation of knowledge from 2D FFT tutorial into causal defect analysis of MRI images and K-space can be tested, for knowing the student's progress in analyze and evaluate stages of cognition. The LearnFFT tool also allows the user to try comparative graphical study for simple functions, modifications in the same and their FFT.
工程学科中的FFT等数值复杂概念的认知负荷可能对理解和学习兴趣或动机构成挑战。建议的工具使用建设性和互动式学习策略来创造一个学习环境,从而提高学生的参与度和理解力;因此,目标是理解和应用布鲁姆分类法的各个阶段。通过提供简单周期和非周期信号FFT的图形教程,该工具能够减轻学生在处理复杂方程和积分时所面临的挑战。最终测试将2D FFT教程中的知识转化为MRI图像和k空间的因果缺陷分析,了解学生在认知分析和评价阶段的进展情况。LearnFFT工具还允许用户尝试简单函数的比较图形研究,修改相同的FFT和它们的FFT。
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引用次数: 0
Message from the Program Committee Chairs 来自计划委员会主席的信息
Pub Date : 2019-12-01 DOI: 10.1109/t4e.2019.00-62
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引用次数: 0
期刊
2019 IEEE Tenth International Conference on Technology for Education (T4E)
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