Dimensions for the design and evaluation of multimodal videogames for the cognition of people who are blind

Ticianne G. R. Darin, Jaime Sánchez, Rossana Andrade
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引用次数: 10

Abstract

Multimodal serious video games are relevant tools to enhance the cognitive skills of people who are blind. For this purpose, it is necessary that designers and developers be able to create interfaces and interactions using the multimodal elements properly. Thus, there is a need to know the relevant elements for such applications, as well as to understand their roles and relationships. In this paper, we propose and discuss a 4-dimension classification: Interface, Interaction, Cognition, and Evaluation. Such classification was assembled from the features related to the design and evaluation of 21 multimodal video games and environments, identified via a bibliographic review based on the systematic review approach. Besides, we classify and discuss the 21 multimodal applications into the proposed classification.
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多模态电子游戏对盲人认知的设计与评价维度
多模式严肃视频游戏是提高盲人认知能力的相关工具。为此,设计人员和开发人员必须能够正确地使用多模态元素创建界面和交互。因此,有必要了解这些应用程序的相关元素,以及了解它们的角色和关系。在本文中,我们提出并讨论了一个4维的分类:界面、交互、认知和评价。这种分类是根据与21款多模式电子游戏和环境的设计和评估相关的特征进行组合的,并通过基于系统回顾方法的参考文献回顾来确定。此外,我们还对21种多式联运应用进行了分类和讨论。
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