The impact of user, system, and context factors on gaming QoE: A case study involving MMORPGs

M. Sužnjević, L. Skorin-Kapov, M. Matijasevic
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引用次数: 26

Abstract

In this paper we present a study evaluating the Quality of Experience (QoE) of players in the case of Massively Multiplayer Online Role-Playing Games. We consider the impact of different influence factors on players' QoE, namely system factors (delay, packet loss, jerkiness, and frame rate), user skill (in terms of game play experience), and context (in terms of action category and social context). In addition to obtaining subjective scores indicating overall QoE, we address the correlations between overall QoE and the following quality features subjectively perceived by players: immersion, interactivity, and fluidity. Results from laboratory tests involving 55 participants playing World of Warcraft (version 5.3.) have shown that player skill and social context affect user subjective evaluation scores. Furthermore, jerkiness and packet loss were found to significantly degrade QoE, while latency did not have a strong impact.
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用户、系统和环境因素对游戏QoE的影响:以mmorpg为例
在本文中,我们提出了一项评估大型多人在线角色扮演游戏中玩家体验质量(QoE)的研究。我们考虑了不同的影响因素对玩家QoE的影响,即系统因素(延迟、丢包、抖动和帧率)、用户技能(就游戏体验而言)和环境(就动作类别和社交环境而言)。除了获得表明整体质量质量的主观分数外,我们还处理了总体质量质量与以下玩家主观感知的质量特征之间的相关性:沉浸感、互动性和流动性。对55名玩《魔兽世界》(5.3版)的参与者进行的实验室测试结果显示,玩家技能和社交环境会影响用户的主观评价分数。此外,抖动和丢包会显著降低QoE,而延迟没有强烈的影响。
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