{"title":"A graphics hardware implementation of the generalized Hough transform for fast object recognition, scale, and 3D pose detection","authors":"R. Strzodka, Ivo Ihrke, M. Magnor","doi":"10.1109/ICIAP.2003.1234048","DOIUrl":null,"url":null,"abstract":"The generalized Hough transform constitutes a wellknown approach to object recognition and pose detection. To attain reliable detection results, however, a very large number of candidate object poses and scale factors need to be considered. We employ an inexpensive, consumer-market graphics-card as the \"poor man's\" parallel processing system. We describe the implementation of a fast and enhanced version of the generalized Hough transform on graphics hardware. Thanks to the high bandwidth of on-board texture memory, a single pose can be evaluated in less than 3 ms, independent of the number of edge pixels in the image. From known object geometry, our hardware-accelerated generalized Hough transform algorithm is capable of detecting an object's 3D pose, scale, and position in the image within less than one minute. A good pose estimation is even delivered in less than 10 seconds.","PeriodicalId":218076,"journal":{"name":"12th International Conference on Image Analysis and Processing, 2003.Proceedings.","volume":"13 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2003-09-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"60","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"12th International Conference on Image Analysis and Processing, 2003.Proceedings.","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICIAP.2003.1234048","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 60
Abstract
The generalized Hough transform constitutes a wellknown approach to object recognition and pose detection. To attain reliable detection results, however, a very large number of candidate object poses and scale factors need to be considered. We employ an inexpensive, consumer-market graphics-card as the "poor man's" parallel processing system. We describe the implementation of a fast and enhanced version of the generalized Hough transform on graphics hardware. Thanks to the high bandwidth of on-board texture memory, a single pose can be evaluated in less than 3 ms, independent of the number of edge pixels in the image. From known object geometry, our hardware-accelerated generalized Hough transform algorithm is capable of detecting an object's 3D pose, scale, and position in the image within less than one minute. A good pose estimation is even delivered in less than 10 seconds.