{"title":"Bicycles and Wheelchairs for Locomotion Control of a Simulated Telerobot Supported by Gaze- and Head-Interaction","authors":"Katsumi Minakata, Martin Thomsen, J. P. Hansen","doi":"10.1145/3197768.3201573","DOIUrl":null,"url":null,"abstract":"We present an interface for control of a telerobot that supports field-of-view panning, mode selections and keyboard typing by head- and gaze-interaction. The utility of the interface was tested by 19 able-bodied participants controlling a virtual telerobot from a wheelchair mounted on rollers which measure its wheel rotations, and by 14 able-bodied participants controlling the telerobot with a exercise bike. Both groups tried the interface twice: with head- and with gaze-interaction. Comparing wheelchair and bike locomotion control, the wheelchair simulator was faster and more manoeuvrable. Comparing gaze- and head-interaction, the two input methods were preferred by an equal number of participants. However, participants made more errors typing with gaze than with head. We conclude that virtual reality is a viable way of specifying and testing interfaces for telerobots and an effective probe for eliciting peoples subjective experiences.","PeriodicalId":130190,"journal":{"name":"Proceedings of the 11th PErvasive Technologies Related to Assistive Environments Conference","volume":"114 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-06-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"5","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 11th PErvasive Technologies Related to Assistive Environments Conference","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3197768.3201573","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 5
Abstract
We present an interface for control of a telerobot that supports field-of-view panning, mode selections and keyboard typing by head- and gaze-interaction. The utility of the interface was tested by 19 able-bodied participants controlling a virtual telerobot from a wheelchair mounted on rollers which measure its wheel rotations, and by 14 able-bodied participants controlling the telerobot with a exercise bike. Both groups tried the interface twice: with head- and with gaze-interaction. Comparing wheelchair and bike locomotion control, the wheelchair simulator was faster and more manoeuvrable. Comparing gaze- and head-interaction, the two input methods were preferred by an equal number of participants. However, participants made more errors typing with gaze than with head. We conclude that virtual reality is a viable way of specifying and testing interfaces for telerobots and an effective probe for eliciting peoples subjective experiences.