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Health Recommender System design in the context of CAREGIVERSPRO-MMD Project 在CAREGIVERSPRO-MMD项目背景下的健康推荐系统设计
Luis Oliva, C. Barrué, Àtia Cortés, E. Wolverson, Marco Antomarini, I. Landrin, K. Votis, I. Paliokas, U. Cortés
CAREGIVERSPRO-MMD an EU H2020 funded project aims to build a digital platform focusing on people living with dementia and their caregivers, offering a selection of advanced, individually tailored services enabling them to live well in the community for as long as possible. This paper provides an outline of a health recommender system designed in the context of the project to provide tailored interventions to caregivers and people living with dementia.
CAREGIVERSPRO-MMD是欧盟H2020资助的一个项目,旨在建立一个专注于痴呆症患者及其护理人员的数字平台,提供一系列先进的个性化服务,使他们能够尽可能长时间地在社区中生活得更好。本文概述了在该项目背景下设计的健康推荐系统,为护理人员和痴呆症患者提供量身定制的干预措施。
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引用次数: 9
Transferring Expert Knowledge through Video Instructions 通过视频指导传递专家知识
Michael Haslgrübler, A. Ferscha, Josef Heftberger
Due to digitalization, companies which are not able to automated production, e.g. due to the fact that the production batch size is rather small, they are increasingly challenged by being not able to train personal for their production processes. Reason vary but a highly recognized fact is that training material provided does not include informal knowledge or expertise. Based on recent advances in cognitive psychology and instructional technologies, we investigate how different forms of video instructions convey process knowledge and informal expertise not in-situ but before the actual work is performed and we can measure this transformation process.
由于数字化,那些无法实现自动化生产的公司,例如,由于生产批量相当小,他们面临着越来越多的挑战,即无法为他们的生产过程培训人员。原因各不相同,但一个公认的事实是,所提供的培训材料不包括非正式知识或专门知识。基于认知心理学和教学技术的最新进展,我们研究了不同形式的视频教学如何在实际工作进行之前传递过程知识和非正式专业知识,并可以测量这种转换过程。
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引用次数: 2
A Human Robot Interaction Framework for Robotic Motor Skill Learning 机器人运动技能学习的人机交互框架
Michail Theofanidis, Joe Cloud, Ashwin Ramesh Babu, J. Brady, F. Makedon
A considerable amount of research in the field of human-robot interaction has shown that a human teacher can be an integral component during the learning process of a robot. In this paper, we propose a learning framework that is based on learning from demonstration at a trajectory level. Specifically, we illustrate a scenario where the Sawyer Robotic Arm must learn to pick and place a specific object according to the demonstration of a human teacher. The purpose of the experiment is to facilitate the effectiveness of the proposed method.
在人机交互领域的大量研究表明,人类教师可以成为机器人学习过程中不可或缺的组成部分。在本文中,我们提出了一个基于在轨迹水平上从演示中学习的学习框架。具体来说,我们举例说明了一个场景,在这个场景中,索耶机械臂必须学会根据人类老师的演示来挑选和放置特定的物体。实验的目的是为了促进所提出的方法的有效性。
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引用次数: 1
Perspectives on Social Robots: From the Historic Background to an Experts' View on Future Developments 社会机器人透视:从历史背景到专家对未来发展的看法
Oliver Korn, G. Bieber, Christian Fron
Social robots are robots interacting with humans not only in collaborative settings, but also in personal settings like domestic services and healthcare. Some social robots simulate feelings (companions) while others just help lifting (assistants). However, they often incite both fascination and fear: what abilities should social robots have and what should remain exclusive to humans? We provide a historical background on the development of robots and related machines (1), discuss examples of social robots (2) and present an expert study on their desired future abilities and applications (3) conducted within the Forum of the European Active and Assisted Living Programme (AAL). The findings indicate that most technologies required for the social robots' emotion sensing are considered ready. For care robots, the experts approve health-related tasks like drawing blood while they prefer humans to do nursing tasks like washing. On a larger societal scale, the acceptance of social robots increases highly significantly with familiarity, making health robots and even military drones more acceptable than sex robots or child companion robots for childless couples. Accordingly, the acceptance of social robots seems to decrease with the level of face-to-face emotions involved.
社交机器人是指机器人不仅在协作环境中与人类互动,而且在家庭服务和医疗保健等个人环境中也与人类互动。一些社交机器人模拟情感(同伴),而另一些只是帮忙搬运(助手)。然而,它们经常激起人们的迷恋和恐惧:社交机器人应该拥有哪些能力,哪些能力应该只属于人类?我们提供了机器人和相关机器发展的历史背景(1),讨论了社交机器人的例子(2),并在欧洲积极和辅助生活计划(AAL)论坛上提出了他们期望的未来能力和应用(3)的专家研究。研究结果表明,社交机器人情感感知所需的大多数技术都已经准备就绪。对于护理机器人来说,专家们赞成抽血等与健康相关的任务,而他们更喜欢人类做洗衣等护理任务。在更大的社会范围内,对社交机器人的接受程度随着熟悉程度的提高而显著提高,对于没有孩子的夫妇来说,医疗机器人甚至军用无人机比性爱机器人或儿童陪伴机器人更容易被接受。因此,对社交机器人的接受程度似乎随着面对面的情感水平而降低。
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引用次数: 26
Privacy-preserving access to e-health systems 保护隐私访问电子医疗系统
G. Lax
The Regulation (EU) N. 910/2014 enables secure and seamless electronic interactions between citizens and public authorities. It allows a citizen to access a service provided by a relying party by exploiting the same credential used with her/his national identity provider. However, in the identification process, the identity provider becomes aware about the type of service accessed by the citizen and this can result in a breach of privacy in several cases, especially when the service is related to health. In this paper, we highlight this breach of privacy and propose a possible solution.
法规(EU) N. 910/2014使公民和公共当局之间的电子交互安全无缝。它允许公民利用与其国家身份提供者使用的相同凭证访问依赖方提供的服务。然而,在身份识别过程中,身份提供者会了解公民所访问的服务类型,在某些情况下,这可能会导致侵犯隐私,特别是在服务与健康有关的情况下。在本文中,我们强调了这种侵犯隐私的行为,并提出了一种可能的解决方案。
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引用次数: 0
Fat Droplets Identification in Liver Biopsies using Supervised Learning Techniques 使用监督学习技术识别肝脏活检中的脂肪滴
Alexandros Bantaloukas-Arjmand, A. Tzallas, M. Tsipouras, R. Forlano, P. Manousou, N. Katertsidis, N. Giannakeas
Non-Alcoholic Fatty Liver Disease (NAFLD) is a frequent syndrome that exclusively refers to fat accumulation in liver and steatohepatitis1. It is considered as a massive disease ranging from 20% to 40% in adult populations of the Western World. Its prevalence is related to insulin resistance, which places individuals at high rates of mortality. An increased fat accumulation rate, can significantly increase the development of liver steatosis, which in later stages may progress into fibrosis and cirrhosis. In recent years, research groups focus on the automated fat detection based on histology and digital image processing. The current project, extends our previous work for the detection and quantification of fatty liver, by characterizing histological findings. It is an extensive study of supervised learning of fat droplet features, in order to exclude other findings from fat ratio computation. The method is evaluated on a set of 13 liver biopsy images, performing 92% accuracy.
非酒精性脂肪性肝病(NAFLD)是一种常见的综合征,专门指肝脏脂肪堆积和脂肪性肝炎1。它被认为是一种巨大的疾病,在西方世界的成年人中占20%到40%。它的流行与胰岛素抵抗有关,胰岛素抵抗使个体的死亡率很高。脂肪积累率的增加,可显著增加肝脏脂肪变性的发展,晚期可发展为纤维化和肝硬化。近年来,基于组织学和数字图像处理的脂肪自动检测成为研究热点。目前的项目,扩展了我们以前的工作,脂肪肝的检测和量化,通过表征组织学发现。这是对脂肪液滴特征的监督学习的广泛研究,以排除脂肪比计算中的其他发现。该方法在一组13张肝活检图像上进行评估,准确率为92%。
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引用次数: 2
A Proposed Game for Promoting Physical Activities among People with Low Back Pain using Virtual Reality 一款建议使用虚拟现实技术促进腰痛患者进行体育活动的游戏
Amal Alazba, Hend Suliman Al-Khalifa, H. Alsobayel
Low Back Pain (LBP) is one of the most common problems among adults. The usual physiotherapy treatment is to perform physical exercises. However, most of LBP patients do not adhere to their home exercises which might increase their pain and disability. Moreover, some LBP patients have false beliefs regarding their pain and they tend to avoid physical movements. In this paper, we propose a LBP Exercise Game with an immersive experience to engage the patients in a virtual environment and distract them from the pain while performing LBP exercises. This solution will enhance the rehabilitation outcome since the patients who are suffering from LBP can use the system at their home and train more for long period of time using a smartphone and low-cost virtual reality device such as Google Cardboard.
腰痛(LBP)是成年人中最常见的问题之一。通常的物理治疗是进行体育锻炼。然而,大多数腰痛患者不坚持在家锻炼,这可能会增加他们的疼痛和残疾。此外,一些LBP患者对他们的疼痛有错误的信念,他们倾向于避免身体运动。在本文中,我们提出了一种具有沉浸式体验的下腰痛练习游戏,让患者在虚拟环境中参与其中,并在进行下腰痛练习时分散他们的注意力。这种解决方案将提高康复效果,因为患有LBP的患者可以在家中使用该系统,并使用智能手机和低成本的虚拟现实设备(如Google Cardboard)进行长时间的训练。
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引用次数: 5
An Assistive Haptic System Towards Visually Impaired Computer Science Learning 视觉障碍计算机科学学习的辅助触觉系统
A. R. Svaigen, L. M. Bine, L. B. Aylon
Our goal is to present an initial concept of a novel haptic system to aid the learning of visual impairment in the context of computer science, with a focus on the representation and contextualization of digital images. Our system is divided in three stages, being: a software that receives the input images; an intermediate interface that creates an alternative representation for the visually impaired; and output devices for tactile and auditory representation. As proof of concept, an initial prototype of recognition of geometric shapes was developed, in which the haptic system was represented by a matrix of LEDs. Empirical evaluations were carried out of the prototype. The preliminary results show that the prototype achieves satisfactory representations, even though some points must be reviewed, such as a suitable display size. With this work, the proof of concept obtained indicates that the proposed system has potential to assist the visually impaired in computer science learning.
我们的目标是提出一种新的触觉系统的初步概念,以帮助在计算机科学背景下学习视觉障碍,重点是数字图像的表示和情境化。我们的系统分为三个阶段,即:接收输入图像的软件;为视障人士提供另一种表达方式的中间界面;以及用于触觉和听觉表现的输出装置。作为概念的证明,开发了几何形状识别的初始原型,其中触觉系统由led矩阵表示。对原型进行了实证评价。初步结果表明,该原型实现了令人满意的表示,即使一些点必须进行审查,如合适的显示尺寸。通过这项工作,所获得的概念证明表明,所提出的系统具有帮助视障人士进行计算机科学学习的潜力。
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引用次数: 0
A Web Page Classifier Library Based on Random Image Content Analysis Using Deep Learning 基于深度学习随机图像内容分析的网页分类器库
L. E. Leal, Kaj-Mikael Björk, A. Lendasse, Anton Akusok
In this paper we present a methodology and the corresponding Python library1 for the classification of webpages. The method retrieves a fixed number of images from a given webpage, and based on them classifies the webpage into a set of established classes with a given probability. The library trains a random forest model built upon the features extracted from images by a pre-trained neural network. The implementation is tested by recognizing weapon class webpages in a curated list of 3859 websites. The results show that the best method of classifying a webpage among the classes of interest is to assign the class according to the maximum probability of any image belonging to this (weapon) class being above the threshold, across all the retrieved images. Our finding can have an important impact in the treatment of internet addictions.
在本文中,我们提出了一种方法和相应的Python库1用于网页分类。该方法从给定的网页中检索固定数量的图像,并在此基础上以给定的概率将网页分类为一组已建立的类。该库训练了一个随机森林模型,该模型建立在通过预训练的神经网络从图像中提取特征的基础上。通过在3859个网站的策划列表中识别武器类网页来测试该实现。结果表明,在感兴趣的类别中对网页进行分类的最佳方法是根据在所有检索到的图像中属于该(武器)类别的任何图像超过阈值的最大概率来分配类别。我们的发现可以对网瘾的治疗产生重要影响。
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引用次数: 9
Identification of post-meditation perceptual states using wearable EEG and Self-Calibrating Protocols 使用可穿戴脑电图和自校准协议识别冥想后感知状态
Thrasyvoulos Karydis, Samuel Langer, Simmie L. Foster, A. Mershin
Since antiquity meditation in its various forms has been robustly associated with multiple physical and mental measurable changes of state. Obstacles to widespread access to the advantageous effects of meditation include the practice time necessary to become an expert meditator and the identification of a personalized beneficial meditative state once achieved. This work leverages previously published and patented results towards the application of Self-Calibrating Protocol (SCP)-assisted wearable EEG measurement of personalized "perceptual prints" and recognition of pre- versus post-meditation perceptual states. We describe avenues towards harvesting the newly enabled technologies towards quantification of meditation benefits and replication of beneficial meditative states leveraging technology to shorten practice times.
自古以来,各种形式的冥想都与多种身体和精神状态的可测量变化密切相关。要想广泛获得冥想的有利效果,障碍包括成为冥想专家所需的练习时间,以及一旦达到个性化的有益冥想状态的识别。这项工作利用了先前发表的专利成果,将其应用于自校准协议(SCP)辅助的可穿戴EEG测量个性化“感知印记”和识别冥想前后的感知状态。我们描述了获取新技术的途径,以量化冥想的好处,并利用技术来缩短练习时间。
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引用次数: 5
期刊
Proceedings of the 11th PErvasive Technologies Related to Assistive Environments Conference
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