Comparison of gaze-to-objects mapping algorithms

O. Špakov
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引用次数: 17

Abstract

Gaze data processing is an important and necessary step in gaze-based applications. This study focuses on the comparison of several gaze-to-object mapping algorithms using various dwell times for selection and presenting targets of several types and sizes. Seven algorithms found in literature were compared against two newly designed algorithms. The study revealed that a fractional mapping algorithm (known) has produced the highest rate of correct selections and fastest selection times, but also the highest rate of incorrect selections. The dynamic competing algorithm (designed) has shown the next best result, but also high rate of incorrect selections. A small impact on the type of target to the calculated statistics has been observed. A strictly centered gazing has helped to increase the rate of correct selections for all algorithms and types of targets. The directions for further mapping algorithms improvement and future investigation have been explained.
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注视对象映射算法的比较
在基于注视的应用中,注视数据处理是一个重要而必要的步骤。本研究的重点是使用不同停留时间来选择和呈现不同类型和大小的目标的几种凝视到目标映射算法的比较。将文献中已有的7种算法与两种新设计的算法进行比较。研究表明,分数映射算法(已知)产生了最高的正确选择率和最快的选择时间,但也产生了最高的错误选择率。所设计的动态竞争算法显示出次优结果,但也有较高的错误率。已观察到目标类型对计算统计量的影响很小。严格的中心注视有助于提高所有算法和目标类型的正确选择率。说明了进一步改进映射算法和未来研究的方向。
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