{"title":"Eye tracking within the packaging design workflow: interaction with physical and virtual shelves","authors":"C. Tonkin, Andrew D. Ouzts, A. Duchowski","doi":"10.1145/1983302.1983305","DOIUrl":null,"url":null,"abstract":"Measuring consumers' overt visual attention through eye tracking is a useful method of assessing a package design's impact on likely buyer purchase patterns. To preserve ecological validity, subjects should remain immersed in a shopping context throughout the entire study. Immersion can be achieved through proper priming, environmental cues, and visual stimuli. While a complete physical store offers the most realistic environment, the use of projectors in creating a virtual environment is desirable for efficiency, cost, and flexibility reasons. Results are presented from a study comparing consumers' visual behavior in the presence of either virtual or physical shelving through eye movement performance and process metrics and their subjective impressions. Analysis suggests a difference in visual search performance between environments even though the perceived difference is negligible.","PeriodicalId":184593,"journal":{"name":"Conference on Novel Gaze-Controlled Applications","volume":"196 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2011-05-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"48","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Conference on Novel Gaze-Controlled Applications","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/1983302.1983305","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 48
Abstract
Measuring consumers' overt visual attention through eye tracking is a useful method of assessing a package design's impact on likely buyer purchase patterns. To preserve ecological validity, subjects should remain immersed in a shopping context throughout the entire study. Immersion can be achieved through proper priming, environmental cues, and visual stimuli. While a complete physical store offers the most realistic environment, the use of projectors in creating a virtual environment is desirable for efficiency, cost, and flexibility reasons. Results are presented from a study comparing consumers' visual behavior in the presence of either virtual or physical shelving through eye movement performance and process metrics and their subjective impressions. Analysis suggests a difference in visual search performance between environments even though the perceived difference is negligible.