Biarc Spline Interpolation with Procedural Grid and Segments with Armature to Support Colonosopy Simulators in Unity

Adrian Lugilde-Lopez, Fernando A. Mikic-Fonte, Manuel Caeiro Rodríguez, Luis Emilio Fernández Santiago, M. Llamas-Nistal
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Abstract

This paper introduces two different approaches to create programmatic models of the large intestine in Unity. The final goal is to allow us the development of simulators for the training of lower intestinal procedures, also known as colonoscopy. Key requirements are the possibility of creating multiple variations on the intestine and the achievement of an affordable solution. The two approaches considered show the difficulties and issues involved on this challenge. The first approach is based on the biarc spline interpolation and procedural grid. The second approach considers the generation from intestine segments with armature. They are introduced as initial steps towards the development of further developments.
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双弧样条插值与程序网格和片段与电枢,以支持结肠镜模拟器在统一
本文介绍了在Unity中创建大肠编程模型的两种不同方法。最终的目标是让我们能够开发模拟器来训练下肠手术,也就是结肠镜检查。关键要求是在肠道上创造多种变体的可能性以及实现负担得起的解决方案。所考虑的两种方法表明了这一挑战所涉及的困难和问题。第一种方法是基于双弧样条插值和程序网格。第二种方法考虑由带电枢的肠段产生。它们被介绍为进一步发展的最初步骤。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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